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@book{box2020set,
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address={Baltimore and London}
}



@article{itti2001computational,
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}

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@book{gallwey2014inner,
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  address   = {London}, 
}

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@article{shea2001advantages,
  title={Advantages of an External Focus},
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  year={2001}
}

@article{block2001visual,
  title={The visual story: seeing the structure of film, TV, and new media},
  author={Block, Bruce A},
  journal={(No Title)},
  year={2001}
}

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@article{treisman1980feature,
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@article{itti2001modeling,
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  year={2001}
}

@article{el2009dynamic,
  title={Dynamic intelligent lighting for directing visual attention in interactive 3-d scenes},
  author={El-Nasr, Magy Seif and Vasilakos, Athanasios and Rao, Chinmay and Zupko, Joseph},
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  number={2},
  pages={145--153},
  year={2009},
  publisher={IEEE}
}

@article{niedenthal2007shadowplay,
  title={Shadowplay: simulated illumination in game worlds},
  author={Niedenthal, Simon},
  year={2007},
  publisher={Peter Lang Publishing Group}
}

@book{grau2004virtual,
  title={Virtual Art: from illusion to immersion},
  author={Grau, Oliver},
  year={2004},
  publisher={MIT press}
}

@article{therrien2014routledge,
  title={The Routledge companion to video game studies},
  author={Therrien, C and Wolf, MJP and Perron, B},
  journal={Immersion; Dans, WMJ-P., Perron, B., Eds},
  year={2014}
}

@book{bucher2017storytelling,
  title={Storytelling for virtual reality: Methods and principles for crafting immersive narratives},
  author={Bucher, John},
  year={2017},
  publisher={Routledge},
address={New York}
}

@article{watercutter2017dear,
  title={Dear Angelica Is the Film—and Filmmaking Tool—VR Needs},
  author={Watercutter, Angela},
  journal={Wired, January},
  volume={20},
  pages={2017},
  year={2017}
}

@InProceedings{Maxhall2004,
  author    = {Maxhall, Marcus and Backman, Anders and Bodin, Kenneth and Hedman, Leif and Sondell, B. and Bucht, G.},
  booktitle = {Proc. 5th Intl Conf. Disability, Virtual Reality & Assoc. Tech.},
  title     = {Participants responses to a stroke training simulator},
  year      = {2004},
  address   = {Oxford},
  month     = jan,
  abstract  = {The primary goal of this research was to study a virtual environments (VE) possibility to influence empathy on caregiver personal. In the present explorative study, 9 subjects from Norrlands University Hospital (NUS) completed a test consistent of three everyday tasks, reading a newspaper, filling a glass of water and putting toothpaste on a toothbrush. The procedure was done twice first from a non-stroke perspective and secondly from a perspective of a patient with stroke handicaps. The VE looked like a normal apartment and could be experienced with or without different perceptual disorders of stroke. Data from interviews and observations was analyzed via methods inspired by Grounded Theory. Results from observations and interviews indicate that the simulator in spite of problems of usability were effective in influencing caregivers empathy.},
  file      = {Full Text PDF:https\://www.researchgate.net/profile/Leif-Hedman/publication/228848180_Participants_responses_to_a_stroke_training_simulator/links/02bfe511247e49af68000000/Participants-responses-to-a-stroke-training-simulator.pdf:application/pdf;ResearchGate Link:https\://www.researchgate.net/publication/228848180_Participants_responses_to_a_stroke_training_simulator:},
}
 
@Article{Jin2005,
  author   = {Jin, Bei and Ai, Zhuming and Rasmussen, Mary},
  journal  = {Conference proceedings: ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual Conference},
  title    = {Simulation of eye disease in virtual reality},
  year     = {2005},
  issn     = {1557-170X},
  pages    = {5128--5131},
  volume   = {2005},
  abstract = {It is difficult to understand verbal descriptions of visual phenomenon if one has no such experience. Virtual Reality offers a unique opportunity to "experience" diminished vision and the problems it causes in daily life. We have developed an application to simulate age-related macular degeneration, glaucoma, protanopia, and diabetic retinopathy in a familiar setting. The application also includes the introduction of eye anatomy representing both normal and pathologic states. It is designed for patient education, health care practitioner training, and eye care specialist education.},
  doi      = {10.1109/IEMBS.2005.1615631},
  file     = {:Jin2005 - Simulation of Eye Disease in Virtual Reality.html:URL},
  language = {eng},
  pmid     = {17281401},
}
 
@InProceedings{Ates2015,
  author    = {Ates, Halim Cagri and Fiannaca, Alexander and Folmer, Eelke},
  booktitle = {Proceedings of the {Ninth} {International} {Conference} on {Tangible}, {Embedded}, and {Embodied} {Interaction}},
  title     = {Immersive {Simulation} of {Visual} {Impairments} {Using} a {Wearable} {See}-through {Display}},
  year      = {2015},
  address   = {New York, NY, USA},
  month     = {jan},
  pages     = {225--228},
  publisher = {Association for Computing Machinery},
  series    = {{TEI} '15},
  abstract  = {Simulation of a visual impairment may lead to a better understanding of how individuals with visual impairments perceive the world around them and could be a useful design tool for interface designers to identify accessibility barriers. Current simulation tools, however, suffer from a number of limitations, pertaining cost, accuracy and immersion. We present a simulation tool (SIMVIZ) that mounts a wide angle camera on a head-mounted display to create a see-through stereoscopic display that simulates various types and levels of visual impairments. A qualitative user study evaluates the immersiveness, usability and effectiveness of SIMVIZ versus using a smartphone based simulator. SIMVIZ enables quick accessibility inspections during iterative software development.},
  doi       = {10.1145/2677199.2680551},
  isbn      = {9781450333054},
  keywords  = {accessibility testing, visual impairment, design tools, oculus rift, augmented reality, wearable computing},
  url       = {https://doi.org/10.1145/2677199.2680551},
  urldate   = {2023-10-10},
}



@Article{LaskaLesniewicz2023,
  author  = {Anna Laska-Lesniewicz and Dorota Kaminska and Grzegorz Zwolinski and Luis Coelho and Rui Raposo and Mário Vairinhos and Eric Haamer},
  journal = {International Journal of Computer Applications in Technology},
  title   = {Working on empathy with the use of extended reality scenarios: the Mr UD project},
  year    = {2023},
  doi     = {10.1504/IJCAT.2022.10054963},
}

@InBook{kaminska2022a,
  author    = {Dorota Kamińska and Grzegorz Zwolińsksi and Anna Laska-Leśniewicz and Luis Pinto Coelho},
  chapter   = {Virtual Reality in Healthcare: A Survey},
  booktitle = {Emerging Advancements for Virtual and Augmented Reality in Healthcare},
  pages     = {1-10},
  year      = {2022},
  crossref = "igi22",
  doi       = {10.4018/978-1-7998-8371-5.ch001},
  volume = {1},
}

@InBook{coelho2022a,
  author    = {Luis Pinto Coelho and Idalina Freitas and Dorota Urszula Kaminska and Ricardo Queirós and Anna Laska-Lesniewicz and Grzegorz Zwolinski and Rui Raposo and Mário Vairinhos, Elisabeth T. Pereira, Eric Haamer and Gholamreza Anbarjafari},
  chapter   = {Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare},
  booktitle = {Emerging Advancements for Virtual and Augmented Reality in Healthcare},
  pages     = {11-24},
  year      = {2022},
  crossref  = "igi22",
  doi       = {10.4018/978-1-7998-8371-5.ch002},
  volume = {1},
}

@book{igi22,
  title     = {Emerging Advancements for Virtual and Augmented Reality in Healthcare},
  year = 2022,
  editor    = {Luís Coelho and Sara Reis and Ricardo Queirós},
  publisher = {IGI Global},
}


@misc{XREye, 
  author="XREye",
  title="XREye web site",
  url={https://xreye.io/}, 
  year={2022},
} 


@incollection{asher2018becoming,
  author = {Asher, Tobin and Ogle, Elise and Bailenson, Jeremy and Herrera, Fernanda Fernanda},
title = {Becoming Homeless: A Human Experience},
year = {2018},
isbn = {9781450358217},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3226552.3226576},
doi = {10.1145/3226552.3226576},
abstract = {In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in another's shoes, facing the adversity of living with diminishing resources.},
booktitle = {ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality},
articleno = {7},
numpages = {1},
location = {Vancouver, British Columbia, Canada},
series = {SIGGRAPH '18}
}

@article{aballea2007seeing,
  title={Seeing for yourself: feasibility study towards valuing visual impairment using simulation spectacles},
  author={Aball{\'e}a, Samuel and Tsuchiya, Aki},
  journal={Health economics},
  volume={16},
  number={5},
  pages={537--543},
  year={2007},
  publisher={Wiley Online Library}
}

@Article{zagar2010low,
  author    = {Zagar, Michelle and Baggarly, Scott},
  journal   = {American journal of pharmaceutical education},
  title     = {Low Vision Simulator Goggles in Pharmacy Education},
  year      = {2010},
  issn      = {0002-9459},
  number    = {5},
  pages     = {83},
  volume    = {74},
  doi       = {10.5688/aj740583},
  publisher = {American Journal of Pharmaceutical Education},
}

@article{juniat2019understanding,
  title={Understanding visual impairment and its impact on patients: A simulation-based training in undergraduate medical education},
  author={Juniat, Valerie and Bourkiza, Rabia and Das, Aditi and Das-Bhaumik, Raja and Founti, Panagiota and Yeo, Christopher and Mathew, Rashmi and Okhravi, Narciss},
  journal={Journal of Medical Education and Curricular Development},
  volume={6},
  pages={2382120519843854},
  year={2019},
  publisher={SAGE Publications Sage UK: London, England}
}

@article{czoski2009valuing,
  title={Valuing condition-specific health states using simulation contact lenses},
  author={Czoski-Murray, Carolyn and Carlton, Jill and Brazier, John and Young, Tracey and Papo, Natalie L and Kang, Hyong Kwon},
  journal={Value in Health},
  volume={12},
  number={5},
  pages={793--799},
  year={2009},
  publisher={Elsevier}
}

@article{jones2020seeing,
  title={Seeing other perspectives: evaluating the use of virtual and augmented reality to simulate visual impairments (OpenVisSim)},
  author={Jones, Pete R and Somoske{\"o}y, Tam{\'a}s and Chow-Wing-Bom, Hugo and Crabb, David P},
  journal={NPJ digital medicine},
  volume={3},
  number={1},
  pages={1--9},
  year={2020},
  publisher={Nature Publishing Group}
}

@article{crabb2013does,
  title={How does glaucoma look?: patient perception of visual field loss},
  author={Crabb, David P and Smith, Nicholas D and Glen, Fiona C and Burton, Robyn and Garway-Heath, David F},
  journal={Ophthalmology},
  volume={120},
  number={6},
  pages={1120--1126},
  year={2013},
  publisher={Elsevier}
}

@InCollection{krosl2021simulating,
  author    = {Kr{\"o}sl, Katharina},
  booktitle = {Digital Anatomy},
  publisher = {Springer},
  title     = {Simulating Cataracts in Virtual Reality},
  year      = {2021},
  address   = {Cham},
  pages     = {257--283},
  series    = {Human–Computer Interaction Series},
  doi       = {10.1007/978-3-030-61905-3_14},
  issn      = {1571-5035},
}

@article{krosl2018vr,
  title={A {VR}-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings},
  author={Kr{\"o}sl, Katharina and Bauer, Dominik and Schw{\"a}rzler, Michael and Fuchs, Henry and Suter, Georg and Wimmer, Michael},
  journal={The Visual Computer},
  volume={34},
  number={6},
  pages={911--923},
  year={2018},
  publisher={Springer}
}

@article{fricke2018global,
  title={Global prevalence of visual impairment associated with myopic macular degeneration and temporal trends from 2000 through 2050: systematic review, meta-analysis and modelling},
  author={Fricke, Timothy R and Jong, Monica and Naidoo, Kovin S and Sankaridurg, Padmaja and Naduvilath, Thomas J and Ho, Suit May and Wong, Tien Yin and Resnikoff, Serge},
  journal={British Journal of Ophthalmology},
  volume={102},
  number={7},
  pages={855--862},
  year={2018},
  publisher={BMJ Publishing Group Ltd}
}

@book{barlow1982senses,
  title={Senses},
  author={Barlow, Horace Basil and Mollon, John D and Mollon, JD},
  year={1982},
  address={Cambridge},
  publisher={CUP Archive}
}

@Book{geldard1953human,
  author    = {Geldard, Frank A},
  publisher = {Wiley},
  title     = {The human senses.},
  year      = {1953},
  volume    = {86},
  doi       = {10.2307/1421863},
  issn      = {0002-9556},
  pages     = {206},
}

@article{enoch2019evaluating,
  title={Evaluating whether sight is the most valued sense},
  author={Enoch, Jamie and McDonald, Leanne and Jones, Lee and Jones, Pete R and Crabb, David P},
  journal={JAMA ophthalmology},
  volume={137},
  number={11},
  pages={1317--1320},
  year={2019},
  publisher={American Medical Association}
}

@MISC{who,
author = {WHO},
title = {Blindness and vision impairment},
month = {Oct.},
year = {2022},
howpublished={\url{https://www.who.int/news-room/fact-sheets/detail/blindness-and-visual-impairment}}
}

@book{goldsmith2007universal,
  title={Universal design},
  author={Goldsmith, Selwyn},
  year={2007},
  publisher={Routledge},
  address={London}
}




 
@Article{Zwolinski2023,
  author     = {Zwoliński, Grzegorz and Kamińska, Dorota and Haamer, Rain Eric and Pinto-Coelho, Luis and Anbarjafari, Gholamreza},
  journal    = {Medycyna Pracy},
  title      = {Enhancing empathy through virtual reality: {Developing} a universal design training application for students},
  year       = {2023},
  issn       = {0465-5893, 2353-1339},
  month      = {sep},
  number     = {3},
  pages      = {199--210},
  volume     = {74},
  abstract   = {The lack of empathy towards disability is a significant societal issue that hampers inclusivity and understanding. Many struggle to comprehend the daily challenges and experiences faced by people with disabilities, leading to ignorance, prejudice, and exclusion. However, empathy plays a pivotal...},
  doi        = {10.13075/mp.5893.01407},
  language   = {english},
  publisher  = {Nofer Institute of Occupational Medicine},
  shorttitle = {Enhancing empathy through virtual reality},
  urldate    = {2023-10-13},
}

@InCollection{Impairments2002,
  author    = {Impairments, National Research Council (US) Committee on Disability Determination for Individuals with Visual and Lennie, Peter and Hemel, Susan B. Van},
  booktitle = {Visual {Impairments}: {Determining} {Eligibility} for {Social} {Security} {Benefits}},
  publisher = {National Academies Press (US)},
  title     = {{VISUAL} {TASK} {PERFORMANCE}},
  year      = {2002},
  abstract  = {This chapter is concerned with the relationship of vision to the performance of everyday life and work tasks. In approaching the question of how to determine if a worker has a disability for visual reasons the Social Security Administration (SSA) currently relies primarily on tests of basic, objectively testable visual functions— namely, acuity and visual fields—with the implicit assumption that these measures can predict ability to perform visually intensive work and daily life tasks. As understanding of the complexity of the relationship between the traditional measures of visual function and an individual's actual abilities to perform important tasks has grown, SSA has become concerned about the predictive validity of such tests and specifically requested the committee to explore the possibility of using measures that more directly test the ability to perform daily life and work tasks.},
  language  = {en},
  url       = {https://www.ncbi.nlm.nih.gov/books/NBK207549/},
  urldate   = {2023-10-12},
}




 
@Article{Kaminska2023,
  author   = {Kamińska, Dorota and Zwoliński, Grzegorz and Pinto-Coelho, Luis and Raposo, Rui},
  journal  = {Medycyna Pracy},
  title    = {Universal design and empathic design for engineers},
  year     = {2023},
  issn     = {2353-1339},
  month    = {sep},
  number   = {3},
  pages    = {211--225},
  volume   = {74},
  abstract = {This article explores the relevance of universal design and empathic design in education. The universal design focuses on creating accessible and usable products, environments, and systems for individuals with diverse abilities. Empathy, on the other hand, involves understanding and sharing the feelings of others, encompassing cognitive, emotional, and compassionate empathy. The article investigates the application of empathy in design, particularly its importance for engineers. Teaching empathy to engineers is emphasized as a crucial aspect. By developing empathic skills, engineers gain a deeper understanding of user needs and perspectives, leading to more inclusive and user-centered design solutions. Effective communication techniques such as asking open-ended questions, active listening, observation, and perspective-taking are explored to enhance empathy in communication. The article also explores methods for measuring empathy, thus enabling engineers to assess the effectiveness of their empathic design approaches. The challenges facing students, teachers, and university authorities in implementing such courses are also bulleted. Med Pr. 2023;74(3):211-25.},
  doi      = {10.13075/mp.5893.01388},
  keywords = {Humans, Universal Design, Empathy, Emotions, Educational Personnel, Educational Status, VR, empathic design, empathy, higher education, universal design, virtual reality},
  language = {eng},
  pmid     = {37695934},
}



@Article{Konrath2018,
  author   = {Konrath, Sara and Meier, Brian P. and Bushman, Brad J.},
  journal  = {Journal of Research in Personality},
  title    = {Development and validation of the single item trait empathy scale ({SITES})},
  year     = {2018},
  issn     = {0092-6566},
  month    = {apr},
  pages    = {111--122},
  volume   = {73},
  abstract = {Empathy involves feeling compassion for others and imagining how they feel. In this article, we develop and validate the Single Item Trait Empathy Scale (SITES), which contains only one item that takes seconds to complete. In seven studies (N = 5724), the SITES was found to be both reliable and valid. It correlated in expected ways with a wide variety of intrapersonal outcomes. For example, it is negatively correlated with narcissism, depression, anxiety, and alexithymia. In contrast, it is positively correlated with other measures of empathy, self-esteem, subjective well-being, and agreeableness. The SITES also correlates with a wide variety of interpersonal outcomes, especially compassion for others and helping others. The SITES is recommended in situations when time or question quantity is constrained.},
  doi      = {10.1016/j.jrp.2017.11.009},
  keywords = {Empathy, Compassion, Short measure, Single item scale, Scale validation, Prosocial behavior},
}


 
@Article{Reppa2020,
  author   = {Reppa, Irene and Williams, Kate E. and Greville, W. James and Saunders, Jo},
  journal  = {Memory \& Cognition},
  title    = {The relative contribution of shape and colour to object memory},
  year     = {2020},
  issn     = {1532-5946},
  month    = {nov},
  number   = {8},
  pages    = {1504--1521},
  volume   = {48},
  abstract = {The current studies examined the relative contribution of shape and colour in object representations in memory. A great deal of evidence points to the significance of shape in object recognition, with the role of colour being instrumental under certain circumstances. A key but yet unanswered question concerns the contribution of colour relative to shape in mediating retrieval of object representations from memory. Two experiments (N=80) used a new method to probe episodic memory for objects and revealed the relative contribution of colour and shape in recognition memory. Participants viewed pictures of objects from different categories, presented one at a time. During a practice phase, participants performed yes/no recognition with some of the studied objects and their distractors. Unpractised objects shared shape only (Rp–Shape), colour only (Rp–Colour), shape and colour (Rp–Both), or neither shape nor colour (Rp–Neither), with the practised objects. Interference effects in memory between practised and unpractised items were revealed in the forgetting of related unpractised items – retrieval-induced forgetting. Retrieval-induced forgetting was consistently significant for Rp–Shape and Rp–Colour objects. These findings provide converging evidence that colour is an automatically encoded object property, and present new evidence that both shape and colour act simultaneously and effectively to drive retrieval of objects from long-term memory.},
  doi      = {10.3758/s13421-020-01058-w},
  file     = {:Reppa2020 - The Relative Contribution of Shape and Colour to Object Memory.pdf:PDF},
  keywords = {Object recognition, Retrieval-induced forgetting, Object colour, Object shape, Novel objects},
  language = {en},
}


@INPROCEEDINGS{reis23,
  author={Reis, Sara and Coelho, Luís and Sarmet, Max and Araújo, Joana and Corchado, Juan M.},
  booktitle={2023 5th International Conference of the Portuguese Society for Engineering Education (CISPEE)}, 
  title={The Importance of Ethical Reasoning in Next Generation Tech Education}, 
  year={2023},
  volume={},
  number={},
  pages={1-10},
  doi={10.1109/CISPEE58593.2023.10227651}}




@Article{Sim2020,
  author   = {Sim, In Ok},
  journal  = {International Journal of Environmental Research and Public Health},
  title    = {Analysis of the {Coping} {Process} among {Visually} {Impaired} {Individuals}, {Using} {Interpretative} {Phenomenological} {Analysis} ({IPA})},
  year     = {2020},
  issn     = {1661-7827},
  month    = {apr},
  number   = {8},
  pages    = {2819},
  volume   = {17},
  abstract = {There is a lack of research based on in-depth theoretical and scientific knowledge to understand the visually impaired, and there has been little effort in the application of strategies for early intervention to minimize the risk these people might encounter during development. This study used semi-structured interviews from eight persons with visual impairments who had various experiences of coping process. Three coping processes based on life experiences were identified: (1) self-awareness and adaptation process: “self-awareness of disability” and “adaptation to disability and the environment”; (2) facing the circumstance process: “the exposure to concealment and abuse,” “the suppression of potential,” “denial and abandonment by family,” “poverty and disability,” “expansion of thinking,” and “opportunities of special participation”; and (3) the positive reinforcement process: “self-disclosure and jump-starting life,” “maintain satisfaction and achievement,” and “socioeconomic independence.” These findings expand the understanding of the factors common to the coping process experienced by individuals with visual impairment and highlight the importance of psychological support, family, education, and social support.},
  doi      = {10.3390/ijerph17082819},
  file     = {:sim_analysis_2020 - Analysis of the Coping Process among Visually Impaired Individuals, Using Interpretative Phenomenological Analysis (IPA).html:URL;:Sim2020 - Analysis of the Coping Process among Visually Impaired Individuals, Using Interpretative Phenomenological Analysis (IPA).pdf:PDF},
  pmcid    = {PMC7216172},
  pmid     = {32325858},
  url      = {https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7216172/},
  urldate  = {2023-10-12},
}


@Article{Zhao2022,
  author    = {Zhao, Chumin and Kim, Andrea S. and Beams, Ryan and Badano, Aldo},
  journal   = {Scientific Reports},
  title     = {Spatiotemporal image quality of virtual reality head mounted displays},
  year      = {2022},
  issn      = {2045-2322},
  month     = {nov},
  number    = {1},
  pages     = {20235},
  volume    = {12},
  abstract  = {Virtual reality (VR) head mounted displays (HMDs) require both high spatial resolution and fast temporal response. However, methods to quantify the VR image quality in the spatiotemporal domain when motion exists are not yet standardized. In this study, we characterize the spatiotemporal capabilities of three VR devices: the HTC VIVE, VIVE Pro, and VIVE Pro 2 during smooth pursuit. A spatiotemporal model for VR HMDs is presented using measured spatial and temporal characteristics. Among the three evaluated headsets, the VIVE Pro 2 improves the display temporal performance using a fast 120 Hz refresh rate and pulsed emission with a small duty cycle of 5\%. In combination with a high pixel resolution beyond 2 k \$\${\textbackslash}times\$\$2 k per eye, the VIVE Pro 2 achieves an improved spatiotemporal performance compared to the VIVE and VIVE Pro in the high spatial frequency range above 8 cycles per degree during smooth pursuit. The result demonstrates that reducing the display emission duty cycle to less than 20\% is beneficial to mitigate motion blur in VR HMDs. Frame rate reduction (e.g., to below 60 Hz) of the input signal compared to the display refresh rate of 120 Hz yields replicated shadow images that can affect the image quality under motion. This work supports the regulatory science research efforts in development of testing methods to characterize the spatiotemporal performance of VR devices for medical use.},
  copyright = {2022 This is a U.S. Government work and not under copyright protection in the US; foreign copyright protection may apply},
  doi       = {10.1038/s41598-022-24345-9},
  file      = {:Zhao2022 - Spatiotemporal Image Quality of Virtual Reality Head Mounted Displays.pdf:PDF},
  keywords  = {Electronics, photonics and device physics, Imaging techniques, Medical imaging, Optical physics},
  language  = {en},
  publisher = {Nature Publishing Group},
  url       = {https://www.nature.com/articles/s41598-022-24345-9},
  urldate   = {2023-10-12},
}


@Article{Turnbull2017,
  author   = {Turnbull, Philip R. K. and Phillips, John R.},
  journal  = {Scientific Reports},
  title    = {Ocular effects of virtual reality headset wear in young adults},
  year     = {2017},
  issn     = {2045-2322},
  month    = {nov},
  pages    = {16172},
  volume   = {7},
  abstract = {Virtual Reality (VR) headsets create immersion by displaying images on screens placed very close to the eyes, which are viewed through high powered lenses. Here we investigate whether this viewing arrangement alters the binocular status of the eyes, and whether it is likely to provide a stimulus for myopia development. We compared binocular status after 40-minute trials in indoor and outdoor environments, in both real and virtual worlds. We also measured the change in thickness of the ocular choroid, to assess the likely presence of signals for ocular growth and myopia development. We found that changes in binocular posture at distance and near, gaze stability, amplitude of accommodation and stereopsis were not different after exposure to each of the 4 environments. Thus, we found no evidence that the VR optical arrangement had an adverse effect on the binocular status of the eyes in the short term. Choroidal thickness did not change after either real world trial, but there was a significant thickening (≈10 microns) after each VR trial (p {\textless} 0.001). The choroidal thickening which we observed suggest that a VR headset may not be a myopiagenic stimulus, despite the very close viewing distances involved.},
  doi      = {10.1038/s41598-017-16320-6},
  file     = {:turnbull_ocular_2017 - Ocular Effects of Virtual Reality Headset Wear in Young Adults.html:URL;:Turnbull2017 - Ocular Effects of Virtual Reality Headset Wear in Young Adults.pdf:PDF},
  pmcid    = {PMC5701049},
  pmid     = {29170432},
  url      = {https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5701049/},
  urldate  = {2023-10-12},
}


 
@article{ECHO2020,
  author    = {Suciu, Corina-Iuliana and Suciu, Vlad-Ioan and  Dumbrava, Lacramioara Perju and Nicoara, Simona Delia},
  journal = {Romanian {Journal} of {Neurology}},
  title     = {A review on today’s burden affecting the quality of life for colour blind patients},
  year      = {2020},
  month     = {jun},
  number    = {2},
  pages     = {61--64},
  volume    = {19},
  abstract  = {1.3 billion people worldwide suffer from a kind of visual impairment. Color blindness (dyschromatopsia) is a visual impairment affecting the quality of life for these patients and is estimated to be the highest in the male population of the European countries. This condition is determined by genetic mutations and secondary acquired etiologies. Many causes have no effective treatment, so new strategies in order to increase the quality of daily living for these people is mandatory. For any human, being independent is an important aspect in the society. Public awareness of this condition is also important. We believe that a simple tweak of the classic traffic lights is one solution to this problem.},
  doi       = {10.37897/RJN.2020.2.1},
  issn      = {18438148, 20696094},
  url       = {https://rjn.com.ro/articles/2020.2/RJN_2020_2_Art-01.pdf},
  urldate   = {2023-10-13},
}



 
@Article{FanloZarazaga2019,
  author   = {Fanlo Zarazaga, A. and Gutiérrez Vásquez, J. and Pueyo Royo, V.},
  journal  = {Archivos de la Sociedad Española de Oftalmología},
  title    = {Revisión de los principales test clínicos para evaluar la visión del color},
  year     = {2019},
  issn     = {03656691},
  month    = {jan},
  number   = {1},
  pages    = {25--32},
  volume   = {94},
  abstract = {Semantic Scholar extracted view of "Review of the main colour vision clinical assessment tests." by A. Fanlo Zarazaga et al.},
  doi      = {10.1016/j.oftal.2018.08.006},
  file     = {:FanloZarazaga2019 - Revisión De Los Principales Test Clínicos Para Evaluar La Visión Del Color.html:URL},
  language = {es},
}



@Article{GBVIC2021,
  author     = {{GBD 2019 Blindness and Vision Impairment Collaborators} and {Vision Loss Expert Group of the Global Burden of Disease Study}},
  journal    = {The Lancet. Global Health},
  title      = {Causes of blindness and vision impairment in 2020 and trends over 30 years, and prevalence of avoidable blindness in relation to {VISION} 2020: the {Right} to {Sight}: an analysis for the {Global} {Burden} of {Disease} {Study}},
  year       = {2021},
  issn       = {2214-109X},
  month      = {feb},
  number     = {2},
  pages      = {e144--e160},
  volume     = {9},
  abstract   = {BACKGROUND: Many causes of vision impairment can be prevented or treated. With an ageing global population, the demands for eye health services are increasing. We estimated the prevalence and relative contribution of avoidable causes of blindness and vision impairment globally from 1990 to 2020. We aimed to compare the results with the World Health Assembly Global Action Plan (WHA GAP) target of a 25\% global reduction from 2010 to 2019 in avoidable vision impairment, defined as cataract and undercorrected refractive error. METHODS: We did a systematic review and meta-analysis of population-based surveys of eye disease from January, 1980, to October, 2018. We fitted hierarchical models to estimate prevalence (with 95\% uncertainty intervals [UIs]) of moderate and severe vision impairment (MSVI; presenting visual acuity from {\textless}6/18 to 3/60) and blindness ({\textless}3/60 or less than 10° visual field around central fixation) by cause, age, region, and year. Because of data sparsity at younger ages, our analysis focused on adults aged 50 years and older. FINDINGS: Global crude prevalence of avoidable vision impairment and blindness in adults aged 50 years and older did not change between 2010 and 2019 (percentage change -0·2\% [95\% UI -1·5 to 1·0]; 2019 prevalence 9·58 cases per 1000 people [95\% IU 8·51 to 10·8], 2010 prevalence 96·0 cases per 1000 people [86·0 to 107·0]). Age-standardised prevalence of avoidable blindness decreased by -15·4\% [-16·8 to -14·3], while avoidable MSVI showed no change (0·5\% [-0·8 to 1·6]). However, the number of cases increased for both avoidable blindness (10·8\% [8·9 to 12·4]) and MSVI (31·5\% [30·0 to 33·1]). The leading global causes of blindness in those aged 50 years and older in 2020 were cataract (15·2 million cases [9\% IU 12·7-18·0]), followed by glaucoma (3·6 million cases [2·8-4·4]), undercorrected refractive error (2·3 million cases [1·8-2·8]), age-related macular degeneration (1·8 million cases [1·3-2·4]), and diabetic retinopathy (0·86 million cases [0·59-1·23]). Leading causes of MSVI were undercorrected refractive error (86·1 million cases [74·2-101·0]) and cataract (78·8 million cases [67·2-91·4]). INTERPRETATION: Results suggest eye care services contributed to the observed reduction of age-standardised rates of avoidable blindness but not of MSVI, and that the target in an ageing global population was not reached. FUNDING: Brien Holden Vision Institute, Fondation Théa, The Fred Hollows Foundation, Bill \& Melinda Gates Foundation, Lions Clubs International Foundation, Sightsavers International, and University of Heidelberg.},
  doi        = {10.1016/S2214-109X(20)30489-7},
  file       = {:GBVIC2021 - Causes of Blindness and Vision Impairment in 2020 and Trends Over 30 Years, and Prevalence of Avoidable Blindness in Relation to VISION 2020_ the Right to Sight_ an Analysis for the Global Burden of Disease Study.html:URL},
  keywords   = {Aged, Aged, 80 and over, Blindness, Cataract, Eye Diseases, Female, Glaucoma, Global Burden of Disease, Global Health, Humans, Macular Degeneration, Male, Middle Aged, Refractive Errors, Vision Disorders, Vision, Low, Visual Acuity},
  language   = {eng},
  pmcid      = {PMC7820391},
  pmid       = {33275949},
  shorttitle = {Causes of blindness and vision impairment in 2020 and trends over 30 years, and prevalence of avoidable blindness in relation to {VISION} 2020},
}


@book{clarkson2013inclusive,
  title={Inclusive design: Design for the whole population},
  author={Clarkson, P John and Coleman, Roger and Keates, Simeon and Lebbon, Cherie},
  year={2013},
  publisher={Springer Science \& Business Media},
  address={London}
}


@InCollection{torrens2011universal,
  author    = {Torrens, George Edward},
  booktitle = {Human Factors and Ergonomics in Consumer Product Design},
  publisher = {CRC Press},
  title     = {Universal Design: empathy and affinity},
  year      = {2011},
  month     = {jun},
  pages     = {233--248},
  doi       = {10.1201/b10950-19},
  issn      = {2155-8604},
  subtitle  = {Empathy and Affinity},
}

@Book{steinfeld2012universal,
  author    = {Steinfeld, Edward and Maisel, Jordana},
  publisher = {John Wiley \& Sons},
  title     = {Universal design: Creating inclusive environments},
  year      = {2012},
  doi       = {10.4324/9781315712437-1},
  pages     = {1-12},
}

@article{cuff2016empathy,
  title={Empathy: A review of the concept},
  author={Cuff, Benjamin MP and Brown, Sarah J and Taylor, Laura and Howat, Douglas J},
  journal={Emotion review},
  volume={8},
  number={2},
  pages={144--153},
  year={2016},
  publisher={Sage Publications Sage UK: London, England}
}

@article{hietolahti1990self,
  title={Self-esteem and empathy among children actively involved in music},
  author={Hietolahti-Ansten, Merja and Kalliopuska, Mirja},
  journal={Perceptual and motor skills},
  volume={71},
  number={3\_suppl},
  pages={1364--1366},
  year={1990},
  publisher={Sage Publications Sage CA: Los Angeles, CA}
}

@article{eisenberg1978empathy,
  title={Empathy and moral development in adolescence.},
  author={Eisenberg-Berg, Nancy and Mussen, Paul},
  journal={Developmental psychology},
  volume={14},
  number={2},
  pages={185},
  year={1978},
  publisher={American Psychological Association}
}

@article{de2006empathic,
  title={The empathic brain: how, when and why?},
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@INPROCEEDINGS{9090555,
  author={Zielasko, Daniel and Riecke, Bernhard E.},
  booktitle={2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)}, 
  title={Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?}, 
  year={2020},
  volume={},
  number={},
  pages={281-282},
  keywords={Legged locomotion;Virtual reality;Games;Wheelchairs;Switches;Visualization;Vibrations},
  doi={10.1109/VRW50115.2020.00059}}
