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Evaluating the Affordance and Intellectual Structures of 3D Virtual World Language Learning: A Co-citation Analysis Considering SLA Interdisciplinary Connection
Abstract
This study evaluates the affordance of 3D virtual world language learning (3DVWLL) by using the co-citation approach. Previous studies report the effective implementation affordance regarding immersive learning experiences, communicative language strategies, and a versatile integration of digital learning materials (Lin & Lan, 2015; Reisoğlu et al., Avgousti, 2018; AUTHOR & COLLEAGUE, 2020). However, a unified account is still required to explain the diverse and incoherent achievements the reviews demonstrate. The objectives of the current study are two-fold. The first one serves to depict the intellectual structure among the core studies of this field and to recognize the theoretical roots in comparison to SLA’s intellectual structure (Zheng, 2019). The second one is to provide pedagogical norms for language education as a resource for evaluating teaching plans when practitioners integrate 3DVWs into course designs. The methods of co-citation analysis include (i) document co-citation analysis (DCA) to identify the associations among studies within a discipline and (ii) social network analysis (SNA) to represent the complex relationships among research streams. The results revealed a well-established intellectual structure of the 3DVWLL research field, comprising highly co-cited pairs and research streams from 2000 to 2024. Such findings indicate high scholarly collaboration among researchers, based on the cascaded linkage among issues revealed through document co-citation analysis and the primary and isolated components identified through social network analysis. The results of the co-citation analysis substantiated the philosophical roots of learning cognition, pedagogical ecology, and their relation to SLA theories. The study further proposes three implementing principles for task design, learning activities, and learning cognition. To conclude, 3DVWs not only represent a practical technological resource in language pedagogy but also contribute to the theoretical development of SLA.
Keywords:
3D virtual worlds
language learning
co-citation analysis
second language acquisition
literature review
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1. Introduction
Implementing 3D virtual technologies in language learning (3DVWLL, henceforth) empowers affordability as a resource of language learning regarding immersive learning experiences (Kendrick, 1996; Warren et al., 2008; Godwin-Jones, 2023), the practice of communicative language strategies, and the integration of diversified and practical learning resources (Dickey, 2003, 2005; Henderson et al., 2012). Recently developed virtual platforms such as first-person virtual reality (VR) or extended reality (XR) further demonstrate the pedagogical merits of blending language learning into personal life spaces and advancing self-directed learning (Godwin-Jones, 2023). Previous systematic reviews have demonstrated the sprouting development of 3DVWLL, evidenced by the feasibility of practicing 3DVWLL while learners and teachers achieve substantial gains in various aspects (Lin & Lan, 2015; Reisoğlu et al., Avgousti, 2018; AUTHOR & COLLEAGUE, 2020). A detailed summary of the review works is available in Table 1.
Table 1
Previous review works
Author(s), publication year
Years of reviewed articles
Numbers and types of reviewed studies
Major findings
Lin & Lan, 2015
2004–2013
[29],
quantitative & qualitative studies
(reviewing articles are excluded)
1. Studies of this field gradually increased from 2004 to 2013.
2. 3DVWs positively influence linguistic complexity, accuracy, and correct feedback.
3. Learner behaviors, affections, and interactive communication, behaviors, affections, beliefs, and task-based instruction were the research topics in main concern.
Reisoğlu et. al, 2017
2000–2015
[167],
quantitative & qualitative studies
(reviewing articles are excluded)
1. Language learning was the most commonly researched area.
2. 3DVWs (i) function to be the learning support as well as simulation of real-life scenarios, (ii) perform social interaction, and (iii) realize game-based learning.
3. Collaboration and exploration are the major types of learning strategies.
4. Case studies were the most frequently used research method.
5. The major cognitive achievement was communication skills.
6. A suggestion was offered for adopting a better evaluation of 3DVWs in terms of student acquisitions, especially on higher-order cognitive skills.
Avgousti, 2018
2004–2015
[54],
quantitative & qualitative studies
(reviewing articles are excluded)
1. Among the 54 articles using computer-mediated communication (CMC) platforms, 4 of studies adapted 3DVW platform; the others adopt other platforms.
2. 3DVWs became a crucial type of technology to enhance intercultural communicative competence by the virtue of the merit: to provide multimodal mediums that include audio and video, as well as 3D environments.
3. The majority of studies adopted mixed methods of qualitative and quantitative assessment.
AUTHOR & COLLEAGUE, 2020
1999–2019
[13],
quantitative studies
(with the experiment and controlled design)
1. Interaction played the central role.
2. 3DVWs greatly enhance learners’ communication skills and linguistic competence.
3. The great affordance of 3DVWs enabled learners to adopt 3DVWs for language learning in nearly all the aspects.
4. 3DVWs enhanced attitude and self-efficacy, especially in collaboration learning conditions.
5. 3DVW research showed a change of research focus at 2014 regarding interaction mode, platforms, and types of learning achievement.
However, the previous reviews have not fully settled two problems. First, it is unclear how theoretical foundations regarding the pedagogical aspects of affection, linguistics, and cognition support the 3DVW implementation. Second, the interdisciplinary relations between 3DVWLL and SLA require an exhaustive elaboration based on their intellectual structures. The research gaps become unignorable in the 3DVWLL field when researchers lack accounts to delineate the relations between technological implementation and language learning theories (Throne & Smith, 2011) and the elaboration on the evolutionary paths between 3DVWLL and SLA fields.
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Such gaps are observed in the initial survey of the current study by observing different opinions on the 3DVWL affordance, highlighted by various studies. For example, the applicability of 3DVWs could be hindered due to learners’ inconvenient experience of spatial cognition in virtual word navigation (Rankin et al., 2006). Implementing 3DVWs in language learning requires a deeper pursuit of theoretical account. For example, 3DVWLL studies have mentioned using the task-based approach, e.g., Jee (2014), however fewer of them explore the inner process of cognition regarding task complexities (Robinson, 2005) or discuss the significant theoretical component of task-based language learning, e.g., reflective practice (East, 2012). To fill the research gap, the current study employs a co-citation analysis as a more rigorous and holistic examination of theoretical and practical dimensions (Small, 1973). It aims to clarify the interconnections among 3DVWLL studies and the intellectual structures they represent.
2. The pedagogical achievements of 3DVWLL
The previous reviews substantiate the achievements of implementing 3DVWs in various learning modes from the traditional teacher-centered classroom (María, 2013), group collaboration (Xu et al., 2011), free exploration (Chung, 2012), task-based instruction (Kruk, 2014), game-based approach (Mohsen, 2016; Neville, 2015), to pair practice approach (Chen, 2013). 3DVWLL studies concerned learning cognition, including speaking enhancement (Hsiao et al., 2015), contextualized authenticity (Ranalli, 2008; Chung, 2012), learners’ psychological presence (Avgousti, 2018; Coelho et al., 2006), and the acquisition of communicative skills through socialization (Ocasio, 2016). 3DVWLL learners engaged in social interaction and experienced an immersive learning process through sociocultural scenarios (Prasolova-Førland, 2008; Omale et al., 2009). AUTHOR & COLLEAGUE (2020) reported that 3DVWLL research displayed a dichotomy of research focus. Studies prior to 2014 primarily focused on affective gains, such as self-efficacy beliefs (Park & Baek, 2011), while those conducted after 2014 shifted to linguistic gains, including linguistic complexity and accuracy (Collentine, 2011).
2.1 The Inherent Characteristics of 3DVWLL
The 3DVWLL achievements are attributed to three key characteristics. The first involves embodiment (Gorham et al., 2019; Jusslin et al., 2022; Privas-Bréauté, 2015; Vasalou et al., 2007; Winn, 2003). Learners amplify self-focused attention during the creation of avatars and exploration in 3D virtual environments (Privas-Bréauté, 2015). Their awareness of individuating properties is amplified through expressing the feeling of ‘outwards to the virtual community through the connection between body and mind (Johnson et al., 2000; Vasalou et al., 2007). Second, 3DVWLL research focuses on learners’ presence in social cognition (McKerlich et al., 2011; Steinkuehler, 2008; Traphagan et al., 2010; Wang et al., 2015). Due to intensive interaction in multiple-user environments, the skills for meaningful negotiation were naturally acquired (Steinkuehler, 2008). Virtual residents establish sociocultural coordination by practicing simulated scenarios. Linguistic knowledge related to social interaction, such as indirect speech acts, is entrenched when learners pay close attention to the sociocultural contexts of engagement (Skyes et al., 2010; Peterson, 2016). Third, 3DVWLL research shows strength in promoting learners’ psychology. Park and Baek (2011) reported that 3DVWs enhanced self-efficacy, as this mode provided students with engaging learning experiences through learning-by-doing activities that incorporated the goals of investigation, discovery, and creation—such a mode empowered learners with more effective learning strategies (Henderson et al., 2012). Godwin-Jones (2014), Hung et al. (2018), Reinhardt & Sykes (2012), and Xu et al. (2020) mentioned that 3DVW game-based learning has the potential to generate EFL learners’ intrinsic motivation based on communication and confidence in using languages due to the factors of the authentic simulation of real-life situations, probability of success, high interest, challenge, and low anxiety. As for autonomy, learners’ L2 production improved in linguistic complexity and accuracy while completing 3D CALL-based tasks, with L2 learning progress aligning with the linguistic characteristics of the input they received in 3DVWs (Collentine, 2011).
2.2 Re-assessing achievements of 3DVWLL researches and theoretical foundations
3DVWLL studies must consider the targeted pedagogical purposes in implementing virtual technology, as discussed in 3DVWLL, in conjunction with collaborative activities (Dickey, 2003) and task design (Song et al., 2023). The 3DVWLL achievement has provided less justification for these challenges when considering the relationship between its theoretical orientations and implementation, e.g., teaching methods and learning activities, particularly when researchers aim to understand the differences between 3DVWLL and other fields of TELL, such as MALL. The achievements attested in previous reviews encountered two problems. The first concerns the representativeness and exhaustiveness of core studies procured in the previous reviews. The confirmation of core studies might be biased due to researchers’ selection of core studies through keyword searches (Templier & Paré, 2015). Moreover, the selected studies mainly emerged from the quantitative category, while qualitative studies might be ignored and neglected potential issues (Song & Hopper, 2015). Inconsistent explanations for the achievements also impact. Rankin et al. (2006) and Pellas & Boumpa (2017) reported the disadvantages of 3DVWs, as learners felt inconvenienced by 3DVW activities, including disorienting virtual navigation and difficulties integrating extended materials. Beaumont et al. (2014) reported that 3DVWs showed low affordance for improper learning scenarios in social interaction with non-player characters. Moreover, divergent theoretical positions for 3DVWLL affordance occur between learner-centered approaches (Wehner et al., 2011; Pasfield-Neofitou et al., 2015) and the teacher-centered mode (María, 2013). The second problem concerns the academic ecological relation between 3DVWLL and SLA. Such concern becomes an inevitable pursuit because the development of CALL inherently seeks interdisciplinary support from related fields such as psychology and digital engineering (Marek & Wu, 2014; Zhang et al., 2016; Xu & Yang, 2023). Since 3DVWLL researchers are inclined to integrate theories from SLA, education, and psychology, a qualified review must clarify theories and learning activities, especially when dealing with unaddressed issues in previous systematic reviews.
Throne & Smith (2011) mentioned the pitfall of focusing on the technology without attending assiduously to core issues of second language acquisition (SLA). They advocated continuous dialogue between CALL and SLA researchers, focusing on the reunition of theory, course design, and practice, e.g., Sykes et al. (2010). Kreshen (2014) explicitly argued against improperly integrating technology in SLA learning design because such an imprudent learning design could be disastrous due to misunderstanding the theories underlying foreign language acquisition. SLA research emphasizes a consistent link between practice and theory (Ur, 1996), e.g., the implementation of sociocultural theory (Lantolf & Poehner, 2014) and input processing (Vanpatten, 2007) in learning activities. The field shows a trend of increasingly integrated technology with theoretical underpinnings that span learners’ cognition and psycholinguistic perspectives (Zhang, 2019), especially on language forms (Swain & Lapkin, 2001; Nunan, 2004). In 3DVWLL, Lan (2021) discussed the theory-practice connection that focuses on sociocultural theory and embodiment, which concords with the previous reviews. However, the relationship between technological affordance and the acquisition of grammatical representations, skills, and sociocultural literacy has yet to be fully elucidated. For example, it is unclear how immersion and contextualization facilitate learners’ English grammatical competence carrying strategically communicative ability, as shown in Peterson (2016).
To solve the problems, the current study examined the interconnectedness of core studies within the existing literature sample to establish a consensus and thorough evaluation of findings related to 3DVWLL. A comprehensive literature review uses data-driven analysis to map the knowledge structure and identify key publications within the 3DVWLL domain. To achieve the research objective, this study aimed to delineate the 3DVWLL intellectual structure by utilizing co-citation analysis (Small, 1973), a method that has been adopted in educational technology (Tang et al., 2016) and TELL (Bibauw et al., 2019). The goal is to identify (i) the central and peripheral themes within 3DVWLL as revealed by co-citation patterns and (ii) the temporal evolution of the core research network. In more detail, co-citation analysis reveals foundational works in 3DVWLL that align with the collective view of the discipline, fostering scholarly conversations that sustain a progressive research direction (Sawyer, 2006) while also highlighting emerging areas of inquiry (White & Griffith, 1981). The present study addresses three research questions centered on the research goals:
Research question 1: What are the core research issues within the 3DVWLL domain, and how do they interrelate within the intellectual framework of the field when juxtaposed with the diverse findings?
Research question 2: How have the intellectual structures evolved based on the content of research streams with a specific concern on the linking of theories and implementation?
Research Question 3: What are the interdisciplinary connections between 3DVWLL and SLA regarding their intellectual structures? Moreover, what specific insights can be gained from the comparative analysis regarding the shared and non-shared research core issues?
3. Methodology
Co-citation counts require exhaustive discipline knowledge, as they involve selecting pairs of documents that are likely to be highly co-cited and represent core literature (White & Griffith, 1981; White, 2003). The field of 3DVWLL has seen vast studies dedicated to its progress. Co-citation analysis requires a series of quantitative methods, including document co-citation analysis (DCA) and social network analysis (SNA). DCA is a computational analysis of citation frequency that reveals the association among studies within a discipline, linking them to one another and representing the field’s view of itself (Small, 1973). SNA is designed to express the complex relationships between social systems of all scales, from interpersonal and inter-organizational to international relationships (Wasserman & Faust, 1994; de Bellis, 2009). The research direction offers a distinct and quantitative perspective by integrating DCA and SNA to examine the literature with citation-based evidence. The current study conducted co-citation analysis through four research stages, as shown in Fig. 1, by selecting index studies, computing cited studies, retrieving core studies, calculating DCA and SNA, and comparing 3DVWLE and SLA.
Fig. 1
The research flow
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3.1 Identifying 3DVWLL core studies
Procuring index studies
The study used index studies to procure core studies through SNA and DCA calculations. Index studies represent a collection of high-quality research articles with titles, abstracts, or keywords relating to 3DVWLL language learning, language education, and language teaching. They were selected from the literature of the four review works of 3DVWLL from 2000 to 2018 (Lin & Lan, 2015; Reisoğlu et al.,2017; Avgousti, 2018) and AUTHOR & COLLEAGUE, 2019). The study further procured potential index studies whose research topics mainly focus on theories and implementation in 3DVWLL after 2018 by conducting a multi-keyword quarry in WOS with search keywords of 3D virtual worlds*, 3D virtual environment*, avatar*, language learning*, foreign language learning*, language acquisition*, *language policy, and language teaching*—the wildcard symbol (*) helps the search obtain the different naming conventions in the database. During this phase, researchers excluded irrelevant keywords, such as those related to chemistry, communication studies, or other STEM-related fields. The selection stage identified 63 studies, comprising 56 studies based on previous review articles and seven journal articles obtained through WOS searching by November 2024. Next, researchers with experience in 3DVWLL and co-citation analysis verified the candidates of index studies, focusing on empirical studies directly dedicated to 3DVWLL, and excluded those that did not meet the criteria. For example, Chua & Chua (2017) were excluded because they did not target language learning but focused on the topic of education on e-leadership quality in 3DVWs. The data selection phase procured 44 index studies to identify core studies as a representative intellectual base.
Procuring core studies
The core studies constituted a large data pool of intellectual structures regarding the research streams and the evolution within the field, as analyzed through DCA and SNA (McCain, 1990). The data screening stage utilized 44 index studies to identify cited studies in WOS and then retrieved 1,751 non-repeated studies cited by these 44 index studies. To investigate the core studies of 3DVWLL's intellectual structure, the current study utilized VOSviewer (Van Eck & Waltman, 2020) to analyze the dataset for co-citation calculations. The researchers use the co-citation matrix to generate results, specifically the link, i.e., a connection or relation between two references, and the strength, i.e., the number of cited references that two publications have in common. Therefore, the final step confirmed the joint reference-hood of source articles by the same citing article (Small, 1973). The researchers selected data from April 16, 2020, to March 3, 2024. Figure 2 illustrates the hierarchical relation among index, co-cited, and cited studies, along with the illustration of stream congregation.
Fig. 2
Relations among index, citing, and core studies
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3.2 Document co-citation analysis (DCA)
To analyze the highly cited studies inside the field, DCA was treated as the method to match all possible co-cited pairs of research studies (Small, 1973). The analysis step built a symmetric matrix for the 1751 articles cited by the index studies. The matrix was conducted to calculate co-citation frequency and confirm the joint reference-hood of source articles by the same citing studies. When a pair of core studies are referenced in the same citing studies, the frequency of co-citation for that research pair was then reckoned as one. For example, Jauregi et al. (2011) and Liou (2012) have been cited 193 and 203 times, respectively, with six follow-up studies co-citing both works. Endorsed by these six citing studies, the value of co-citation for the research pair of Jauregi et al. (2011) and Liou (2012) in the co-citation matrix was coded as six, corresponding to the number of co-citation counts. Considering the transition of the 3DVWLL research focuses in 2014, as reported in Table 1, the DCA was analyzed based on three phases: (i) the whole stage between 2000 and 2024, (ii) the initial stage from 2000 to 2014, and (iii) the posterior stage between 2014 and 2024. The method aimed to present co-citation patterns and delineate intellectual structure changes (Small, 1974).
3.3 Social network analysis (SNA)
SNA functions to present dominant documents in a literature network and depicts the ecological relations through close observation of communication within an academic field (Scott, 1991). Unlike the directed graph of bibliographic study, the SNA framework reveals the co-cited relations amongst paired documents, collectively recognized by citing authors (Small, 1973). The current study employed VOSviewer for the visualization of co-citation, with further information on the algorithm for drawing networking diagrams available (Van Eck & Waltman, 2010). After retrieving the information based on VOSviewer networking diagrams, the current study employed Latent Dirichlet Allocation (LDA) to identify shared research topics, including practical approaches and methods, as well as the theoretical foundation of the core literature in each stream—the LDA model’s formulas compared the following four elements, as illustrated below.
Document-Topic Distribution:
The probability of topic z given document d is modeled as:
where θd,z represents the parameter of the topic distribution for document and d, and α is the Dirichlet prior parameter for the topic distribution.
Topic-Word Distribution:
The probability of word ω given topic z is given by:
where βz,ω is the parameter of the word distribution for topic z, and η is the Dirichlet prior parameter for the word distribution.
Dirichlet Distribution:
The Dirichlet distribution, which serves as the prior distribution for both the document-topic and topic-word distributions, has the probability density function:
where θ are the parameters of the topic distribution, α are the Dirichlet prior parameters, and K is the total number of topics.
Gibbs Sampling:
During the Gib sampling process in LDA, the document-topic and Topic-word distribution parameter are updated iteratively. The process of update for the topic assignment z of word ω in document d is proportional to:
where P(z|d) is the posterior probability of topic z in document d, and P(ω|z)i the probability of word ω in topic z.
The four formulas are central to the LDA model, defining its structure and the distribution of its parameters. In practical applications, the parameters of the LDA model were typically estimated using Marko Chain Monte Carlo (MCMC) methods such as Gibbs sampling. Notably, the current study employed a hybrid methodological approach in analyzing the results of SNA, utilizing (i) the LDA model for the initial identification of shared research topics and theories within core co-cited literature and (ii) a subsequent validation through the researchers’ examination to ensure a comprehensive and unbiased interpretation of core co-cited literature.
4. Results
Section 4.1 accounts for the results of DCA. Section 4.2 elaborates on the results of SNA, including three phases of the social network: (i) the entire period of the network from 2000 to 2024, (ii) the early stage of development between 2000 and 2014, and (iii) the later stage of development between 2015 and 2024.
4.1 Results of the document co-citation analysis (DCA)
The document co-citation analysis (DCA) was treated as an initial step to calculate the number of co-citations of each 3DVWLL pair in the co-citation matrix. According to Small (1973), the co-citation frequency of a research pair in the matrix is counted when two target studies are jointly cited in the same citing document. The current study conducted the co-citation analysis based on 44 index studies selected and their citing references. Specifically, 1751 studies were listed in both rows and columns of a symmetric matrix, and the number of co-citations for the pairs of core articles in each cell was determined and counted for all references. By matching the reference data from 1751 cited studies, 203 co-cited studies tied to the 44 index studies were identified in the co-citation matrix. The dataset comprises 203 core studies from 75 journals, along with a pool of cited studies consisting of 1,751 works. The co-citation counts for each research pair were calculated based on matching the 1751 cited articles’ reference records.The core studies were paired document by document. Eight highly co-cited pairs were identified with the co-cited links over 5, which was considered core and central literature. The results further demonstrated a thrillingly developed disciplinary development in this field. The literature of these co-citation pairs was published in Computer Assisted Language Learning (CALL), British Journal of Educational Technology (BJET), European Association for Computer Assisted Language Learning (ReCALL), and Computer Assisted Language Instruction Consortium (CALICO).
The highest-referenced research tie was Jauregi et al. (2011) and Liou (2012), with six co-citations and a total link strength of 193 and 203, respectively. The two papers commonly discussed issues related to task design principles, communication competence, and differences between 3DVWLL and other CALL platforms, such as web-video communication. Jauregui et al. (2011) focus on four language learning issues: affective enhancement, communicative efficiency, affordance in the teaching phase, and inter-subjectivity. Liou (2012) further pointed out that the platform Second Life functioned as a complex pedagogical system from an ecological perspective. Table 2 summarizes further information on the other highly co-cited links.
Table 2
The highly co-cited pairs in 3DVWLL (2000–2024)
Co-cited
times
Document, Research type,
Published journal
Document, Research type,
Published journal
The issues discussed by the co-cited literatures
6
Jauregi et al. (2011), Empirical study, CALL
Liou (2012), Empirical study, CALL
1. Task design
2. Communicative efficiency
3. Distinctiveness of 3DVWs in CALL
5
Dalgarno & Lee (2010), Review article, BJET
Jauregi et al. (2011), Empirical study, CALL
1. Task design
2. Affective enhancement
5
Peterson (2006), Empirical study, CALL
Jauregi et al. (2011), Empirical study, CALL
1. Communicative efficiency
2. Task design
3. Spatial cognition and the affordance
5
Peterson (2006), Empirical study, CALL
Cooke-plagwitz (2008), Review article, CALICO
1. Social setting of interaction
2. Variety of chat channels among users
3. Applicability of platforms
5
Peterson (2006),
Empirical study, CALL
Deutschmann, Panichi, and Molka-danielsen (2009),
Empirical study, ReCALL
1. Social setting of interaction
2. Discursive structure of conversation
5
Peterson (2006), Empirical study, CALL
Peterson (2012), Empirical study, ReCALL
1. Discursive structure of conversation
2. Collaborative learning
5
Lan (2014), Empirical study, LLT
Lan (2013), Empirical study, AJET
1. Task design and implementation
2. Social setting of interaction
4
Liou (2012), Empirical study, CALL
Peterson (2010), Empirical study, ReCALL
1. Task design and implementation
2. Communication strategies
Note: The acronym BJET refers to the journal British Journal of Educational Technology. AJET refers to the journal Australasian Journal of Educational Technology. CALL refers to the journal Computer Assisted Language Learning. ReCALL refers to the journal European Association for Computer Assisted Language Learning. CALICO refers to the journal Computer Assisted Language Instruction Consortium. LLT refers to the journal Language Learning & Technology.
Table 1 displays the specific linkage patterns of the topics raised in the highly co-cited literature, as illustrated in Fig. 3. Such patterns among the commonly mentioned issues reflect a picture of central consensus among the research of 3DVWLL (from 2000 to 2024). A further investigation identifies three strata of linkages among the issues commonly mentioned by the highly co-cited works of literature, according to evidence of Table 2: (i) the frequency of co-citation pairing works of literature and (ii) the occurrence of a specific research issue across the eight pairs of co-cited literature.
In contrast to highly co-cited pairs, the DCA also identified low co-cited pairs. This pair type included published works with low link strength, e.g., Gillen (2009) with 22 links and Steinkuehler (2007) with 8 links. Moreover, the low co-cited pairs also contained the high-low pattern of link strength, e.g., Peterson (2006) of 183 links paired with Svensson (2003) of 33 links.
Fig. 3
Linkages of research topics in 3DVWLL core studies (2000–2024)
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The first stratum of linkage involved the pedagogical affordance of 3DVWs, encompassing both the learning and teaching phases, which comprised the appropriateness of task design and the other five issues: social interaction, affective enhancement, spatial cognition, collaborative learning, and communicative efficiency. The second stratum of linkage deals with interaction in the 3DVWs, including the linkages covering social interaction and two other issues: Conversational strategies and methods of communication. The third stratum of linkage involves specific learning approaches adopted in 3DVWs and appears in the correlation between discursive structures and collaborative learning. It was noteworthy that three particular issues played significant roles regarding the association across strata, i.e., (i) Task design of class activities, (ii) social interaction among the 3DVWs, and (iii) learners’ conversational strategies. As for the clustering of co-occurring research issues shown in Table 1 and Fig. 3, a close examination of the literature content revealed three key facts about 3DVWLL.
First, task design co-occurs with learners’ communicative efficiency. Moreover, the main direction of the discussion among the highly co-cited studies centers on the correlation between communicative competence, social interaction among users and learners, and learners' solidarity in virtual communities, as well as the affective enhancement or familiarity among learners, and spatial configurations or modules designed in 3D virtual worlds (3DVWs). For example, Dalgarno & Lee (2010) and Jauregi et al. (2011) highlighted the positive correlation between task types, such as decision-making tasks, and learners’ meaning negations, as well as the maintenance of coherent discourse. At the same time, both works further indicated that task-based language learning used in 3DVWs yielded significant achievements in a combination of collaborative learning.
Second, learners’ social interaction in 3DVWs involved conversational strategies and methods of communication. That is, learners’ sense of community increased their willingness to communicate by using paralinguistic features such as avatars’ gestures or movement (Cooke-plagwitz, 2008) or conversational strategies such as meaning negotiation, types of turn-taking and politeness strategies (Peterson, 2006).
Third, the design of spatial cognition in 3DVWs influenced learners’ communication efficiency. This ability influences learners’ communicative efficiency during verbal interaction and their learning affordance when exploring virtual environments (Peterson, 2006; Jauregi et al., 2011). Dalgarno & Lee (2010) pointed out that 3DVWs represent a spatial cognitive model that enhances interactive functions in learning activities by adopting the situated learning approach (Brown et al., 1989; Lave & Wenger, 1991).
To summarize, the results of DCA identified eight highly co-cited research pairs of 3DVWLL, representing a view in the field of 3DVWLL. By examining the issues shared by the eight research pairs, the current study attested to three strata of issue linkage: pedagogical capacity, learners’ interaction, and learning modes. Explicitly speaking, three issues play a pivotal role in connecting the three strata. They are (i) principles of task design as well as the implementation approaches (Dalgarno & Lee, 2010; Peterson, 2010; Jauregi et al., 2011; Liou, 2012; Lan et al., 2013), (ii) social interaction in 3DVWs as a cyber ecosystem (Peterson, 2006; Cooke-plagwitz, 2008; Deutschmann et al., 2009; Lan et al., 2013; Lan, 2014), and learners’ conversational strategies (Peterson, 2006; Deutschmann et al., 2009; Peterson, 2010; Liou, 2012).
4.2 Results of the social network analysis (SNA)
This study conducted a social network analysis of the 203 core documents. Using the computation function of network visualization provided by VosViwer (Van Eck & Waltman, 2020), the layout of the 203 core documents was represented as 203 nodes, with every co-citation tie denoting a link between each pair of nodes. Figure 4 illustrates the chronological distribution of all core documents between 2000 and 2024, where the core documents published between 2005 and 2012 represented 67% of the population, with an average of 5 co-citations.
Fig. 4
Publication years of the co-cited studies between 2000 and 2024
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A bird-view of SNA based on core studies from 2000–2024
Figure 5a visualizes the computation of SNA, which identified six main streams of 3DVWLL based on studies between 2000 and 2024. Studies of Streams from 1 to 6 focused on communication, learning affordance, teaching affordance, pedagogical approach, interaction, and technological affordance in 3DVWLL, respectively. Figure 5a illustrates the clustering and linking of the network, delineating the within- and cross-boundary relations among the research streams. Figure 5b illustrates the visualization of network density among the research streams. Graphically, the density visualization demonstrated different centrality between representative and peripheral studies in the entire network.
The two figures illustrate three sectors of connectivity among streams. Streams 2, 3, and 5 formed a sector of intense connectedness among themselves, while Streams 1 and 4 were positioned on the periphery of the network, separate from the highly connected area. As for Stream 6, it was relatively isolated. The 203 nodes in the network clusters include 0.09% (19 studies) with over 100 linking strengths of their own, 0.34% (69 studies) with linking strengths between 100 and 50, and 0.58% (115 studies) of the nodes with linking strengths below 50.
Fig. 5a
Social network analysis of 3DVWLL research
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(Core studies between 2000 and 2024)
Fig. 5b
Density of social network analysis in 3DVWLL research
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(Core studies between 2000 and 2024)
Table 3 provides a general overview of the main streams of SNA between 2000 and 2024, including illustrations of active years, total link strength, average link strength, and co-citations. The SNA algorithm mapped the whole co-citation network of the 203 core documents, which comprised an overall of 4527 citation ties. The computation identified six streams of 3DVWLL with specific terminological labels, which align with those of previous systematic reviews (Lin & Lan, 2015; Reisoğlu et al., 2017; Avgousti, 2018; AUTHOR & COLLEAGUE, 2020) and the results of DCA. The identification of each stream is based on the application of various approaches, methods, and theoretical foundations, which are computed using the LDA model and subsequently examined by researchers.
Table 3
Research streams of 3DVWLL (Core studies between 2000 and 2024)
Research stream
(numbers of core studies)
Active years
total link strength
average link strength
Co- citations
1. Communication in 3DVWs (48)
1978–2014
2015
41.98
694
2. Learning affordance (45)
1998–2014
3317
73.71
725
3. Teaching affordance (41)
1977–2011
2127
53.18
475
4. Pedagogical approaches (29)
1972–2013
1508
43.35
535
5. Interaction (24)
1985–2016
1524
63.50
365
6. Technological Affordances (16)
1976–2014
510
31.88
103
Note: The numbers after Research stream indicates the numbers of co-cited articles. According to Van Eck & Waltman (2020:5), the term link refers to a connection between two publications. Thee term strength refers to the number of publications in which two publications occurred together in co-occurrence literature links.
4.2.1 Components of the co-citation network of the two phases
Furthermore, this study investigated the transition of research focus, as mentioned in AUTHOR & COLLEAGUE (2020), to explore the chronological change of intellectual structure in this field. Two phases of network analysis were conducted based on (i) core studies cited by the index studies from 2000–2014 and (ii) the core studies from 2015–2024. Figure 6a illustrates the social network of the first phase, revealing a relatively flat-shaped social network graph, indicating a more linear or one-dimensional structure. Figure 6b illustrates the second phase, showing a relatively circular-shaped social network graph that suggests a high level of interconnectivity and a more centralized structure.
Fig. 6a
Social network analysis of 3DVWLL
Click here to Correct
Click here to Correct
(Core studies between 2000 and 2014)
Fig. 6b
Social network analysis of 3DVWLL
Click here to Correct
(Core studies between 2015 and 2024)
Tables 4a and 4b summarize the detailed information on social networks of the two phases. Each table contains the following content: Stream labeling, research topics and their theoretical orientation, frequency of co-citations, total link strength, and average link strength. The term ‘research topics’ refers to learning approaches, teaching methods, and specific issues. Theories adopted in CALL have multiple sources from the disciplines of second language acquisition, language education, and pedagogy (Hubbard & Levy, 2016). Theories provide abstract generalizations, hypotheses, and philosophical foundations, and a theory encompasses a set of learning approaches and teaching methods at the practical level (Larsen-Freeman & Long, 1991; Ur, 1996). The theoretical orientations are based on Larsen-Freeman and Long (1991), Chapelle (2009), and Akayoğlu (2019) as follows:
a.
Structuralism: Language learning follows the parameter setting and principles of generative account, e.g., the hypothesis of language acquisition devices in universal grammar.
b.
Cognitive-based: Theories that focus on ontogenetic development in language learning, e.g., the Monitor theory and Task-based language instruction.
c.
Interactionalist: The influence of pedagogical environment, e.g., technological affordance, social factors e.g., scaffolding, and discursive factors, e.g., politeness strategies.
d.
Usage-based: Emphasizing the role of actual language use in shaping linguistic knowledge and structure, e.g., the claims of experience-driven learning and language as a meaning-making tool.
e.
Affection orientation: Theories discuss the influence of affective factors such as immersion, embodiment, positive psychology, anxiety, motivation, and engagement.
It is recognized that each theory may encompass research issues that intersect with those of another theory. For example, Interactionalist and Usage-based theories highlight the significance of incorporating authentic materials into the learning process. When such intersections occurred, researchers would categorize a cluster of core studies into a particular theoretical orientation based on the predominant research issues highlighted within each cluster.
Table 4
a. Research streams of 3DVWLL between 2000 and 2014
Research stream (numbers of core studies)
¬ Research topics
Theoretical orientation:
¬ Theory
Active years
TLS
ALS
Co-citations
1. Technological affordance (16)
¬ 3DVWs as potential media
¬ Engagement
¬ Integrate educational resources
¬ Collaborative learning and social interaction
Interactionist:
¬ Situated learning
Usage-based:
¬ Complexity theory
¬ Constructivism
1990–2009
192
13.71
172
2. Teaching affordance (10)
¬ Intrinsic motivation and engagement
¬ The active role of learners
¬ Contextualization
¬ Authentic materials and presence
Interactionist:
¬ Socio-cultural theory
¬ Communicative language teaching
Cognitive:
¬ Task-based instruction
¬ Constructivism
1995–2010
305
30.50
246
3. Learning affordance (8)
¬ Pitfalls and advantages for learners
¬ Meaning negotiation
¬ Collaborative interaction
¬ Technological integration
Usage-based:
¬ Emergentism
¬ Project-based Learning
Interactionist:
¬ Intercultural learning
2000–2008
164
23.43
162
4. Pedagogical methods (7)
¬ Discursive elements
¬ Language socialization
¬ Communities of practice
Usage-based:
¬ Experiential learning theory;
¬ Constructivism;
Interactionist:
¬ Collaborative learning
2010–2011
182
22.75
178
5. Interaction (6)
¬ Learners’ perception in avatars
¬ Virtual space for interaction
¬ Asynchronous interaction
¬ Experiential Learning and Interdisciplinary Communication
Usage-based:
¬ Constructivism
Interactionist:
¬ Situated Learning
2009–2010
105
17.50
99
Note: The numbers after Research stream indicates the numbers of co-cited articles. According to Van Eck & Waltman (2020:5), the term link refers to a connection between two publications. The term strength refers to the number of publications in which two publications occurred together in co-occurrence literature links. The acronym TLM refers to total link strength and ALS refers to average link strength.
Table 4
b. Research streams of 3DVWLL between 2015 and 2024
Research stream (numbers of core studies)
¬ Research topics
Theoretical orientation:
¬ Theory
Active years
TLS
ALS
Co-citation
1. Learning Affordances (33)
¬ Engagement in virtual environments
¬ Task designing
¬ Spatial cognition
¬ Collaborative learning
¬ Cognitive and social presence
¬ Affection and self-efficacy
¬ Challenges and Limitations of Virtual Learning
Interactionist:
¬ Sociocultural theory;
¬ Immersive Learning Theory
Cognitive:
¬ Task-based learning;
¬ Game-based Learning;
¬ Motivational Theory;
¬ Cognitive Load Theory
1987–2014
1819
53.51
486
2. Teaching Affordances (30)
¬ Task designing
¬ Input processing
¬ Communicative competence
¬ Negotiation for action
¬ Learning environment as ecological system
¬ Intercultural communication
¬ Pedagogical Strategies in Virtual Worlds
Interactionist:
¬ Communicative language learning
¬ Situated learning;
Cognitive:
¬ Task-based language instruction;
¬ Monitor theory
1993–2013
1666
55.53
693
3. Communication and Interaction (23)
¬ Social interaction
¬ Intercultural communication
¬ Communicative competence
¬ Engagement
¬ Language learning strategies
¬ Authentic language use and communication
Interactionist:
¬ Sociocultural theory;
¬ Communicative language learning
¬ Activity theory
Usage-based:
¬ Communicative language learning
1981–2014
831
36.13
291
4. Learner’s cognition (22)
¬ Embodiment and presence
¬ Collaborative learning
¬ Context-depended learning
¬ Inter-subjectivity
¬ Learner Motivation and Engagement
¬ The input and output hypothesis
Interactionist:
¬ Socio-cultural theory
¬ Grounded cognition (Social Cognition)
Cognitive:
¬ Task-based learning
¬ The monitor theory
Affection:
¬ Cognitive Affective Model of Immersive Learning
1972–2012
1007
43.78
290
5. 3DVWs as metaverses (22)
¬ Linguistic complexity
¬ Informational affordances
¬ Interaction between learners and environments
¬ Learners’ agency
¬ Problem-based learning
Interactionist:
¬ Activity Theory;
¬ Affordance Theory;
¬ Sociocultural theory
Cognitive:
¬ Task-Based Language Teaching
¬ Communicative Language Teaching
Usage-based:
¬ Constructivism
2009–2012
863
41.10
324
Note: The numbers after Research stream indicates the numbers of co-cited articles. According to Van Eck & Waltman (2020:5), the term link refers to a connection between two publications. The term strength refers to the number of publications in which two publications occurred together in co-occurrence literature links. The acronym TLM refers to total link strength and ALS refers to average link strength.
A diachronic change in linking strength of co-citation and increasing numbers of theoretical orientations in streams and research topics that have been discussed, summarized in Table 5. Learning and teaching affordance were the primary concerns of the two phases. The difference was that core studies of the early phase are more concerned with technological implementation and methodology. At the same time, the later stage of co-cited research was more focused on the essence of communication and pedagogical ecology.
Table 5
Diachronic change in research streams and research topics of 3DVWLL
Type of frequency
Theoretical
orientation
Frequency of theoretical orientation in streams
Frequency of research topics that has been discussed
2000–2014
2015–2024
2000–2014
2015–2024
¬ Structuralism
0
0
0
0
¬ Cognitive-based
1
4
2
10
¬ Interactionalist
3
5
6
12
¬ Usage-based
4
2
7
2
¬ Affection
0
1
0
1
Total
8
12
15
25
Note: The term ‘frequency’ refers to the count of actual occurrences rather than the types of categories. For example, if a specific theory or topic appears once in each of two different streams, it will be counted as 2 occurrences in terms of frequency.
4.2.2 Central studies in the co-citation network
The highly co-cited studies concern the two research streams of affordance and interaction. Almost every mainstream contains representative documents: Liou (2012), Cooke-Plagwitz (2008), and Peterson (2010) in stream 5 of interaction; Deutschmann et al. (2009), Jauregi et al. (2011) and Peterson (2006) in stream 3: Teaching affordance; Dalgarno & Lee (2010) in stream 2: Learning affordance; Peterson (2012) in stream 1: Communication; Lan et al. (2013) in stream 4: Pedagogical approaches. Table 6 summarizes the significant findings and contributions of the central papers. Table 6 further demonstrates the strength of 3DVWLL in terms of the relations between theoretical orientations and implementation, including learning methods, activities, and focus.
Table 6
Central papers in the co-citation network of 3DVWLL
Author (year)
[Theoretical orientation]
Major findings and specific contributions to 3DVWLL
Total link strength
[Located streams (Phase)]: Representative issue
Learning methods, activities, and focus
Liou, H-C (2012)
[Interactionalist, Affection]
Collaborative learning guides 3DVWs applications in educational contexts with appropriate task designs which include students’ technological competences and cognitive needs. Such the pedagogical ecology is compatible with language learning objectives or sense-making in student learning based on the multimodal nature that boosts learners’ exchange of meanings in communication.
203
[5](2000–2024): Interaction
[2](2015–2024): Teaching Affordance
¬ Method:
1. CMC mode: synchronic voice chat and non-synchronic text chat
2. Interaction mode: person-to-person and person-object-person
¬ Activities: roleplay, free exploration, peer review
¬ Focus: content-driven linguistic learning
Jauregi, K (2011)
[Interactionalist]
3DVWs provide adequate interaction in learning tasks which enhance effective intercultural communicative competence. Such the approach respects learners’ needs in virtue of synchronous e-learning environments. The affordance is contributed by negotiation of meaning, interpretation of culture-specific events. Course designs must consider (i) focusing on enhancing rich oral interaction (ii) task completion, and (iii) exploiting the exploratory, functional, and gaming possibilities.
193
[3](2000–2024): Teaching affordance
[4](2000–2014): Pedagogical methods
¬ Method:
1. CMC mode: synchronic voice chat
2. Interaction mode: person-to-person
¬ Activities: roleplay, targeted exploration, problem solving, peer review
¬ Focus: (i) linguistic form on basic language skills, (ii) Intercultural communication
Dalgarno, B & Lee, M. J. W.(2010)
[Affection]
3DVWs show unique characteristics in language learning regarding learner-computer interactivity, regarding representational fidelity immediacy of control and presence. The characteristics include five benefits including spatial representation, experiential learning, engagement, contextualization and collaborative learning.
188
[2](2000–2024): Learning affordance
[2](2000–2014): Teaching affordance
[1](2015–2024):Learning Affordance
¬ Method:
1. CMC mode: synchronic voice chat
2. Interaction mode: person-to-person (collaboration)
¬ Activities: game-based, roleplay, problem solving, spatial knowledge
¬ Focus: (i) affection on motivation, (ii) content-driven linguistic learning
Peterson, M (2006)
[Interactionalist, Cognitive-based, Usage-based, Affection]
Learners produce coherent language output by using interaction management strategies including feedback markers, addressivity and time saving devices in task-based interaction. Embodiment play a role during task-based interaction such as waving or emotional responses, even though communication features of their avatars were too limited in SDVWs. Learners initiate negotiation of meaning including confirmation and comprehension checks, and definition and clarification requests. However, learners do not experience fully immersion experiences between telepresence and copresence.
183
[3](2000–2024):Teaching affordance
[3](2000–2014):Learning affordance]
¬ Method:
1. CMC mode: synchronic voice chat
2. Interaction mode: person-to-person (collaboration)
¬ Activities: problem solving e.g., jigsaw, decision-making, opinion-exchange
¬ Focus: Pragmatics (i) negotiation of meaning, (ii) interaction management
Peterson, M (2010)
[Interactionalist, Affection]
When accomplishing language tasks in 3DVWs, participants display highly learner-centered interaction in which the majority of messages exchanged are delivered between students. Learners produce coherent target language output through collaborative interaction. Collaborative interaction involving the use of five transactional and two interactional discourse management strategies to manage interaction in an effective manner in communication. Last, such task-based learning approach in 3DVWs participation derive high levels of motivation and interest.
153
[5](2000–2024):Interaction
[3](2015–2024):Communication & Interaction
¬ Method:
1. CMC mode: synchronic voice chat
2. Interaction mode: person-to-person (collaboration)
¬ Activities: description of virtual scenes, opinion-exchange, presentation, free exploration
¬ Focus: Pragmatics (i) transactional strategies, (ii) interactional strategies
Deutschmann et al., (2009)
[Interactionalist, Affection]
The study takes an ecological perspective of language learning. In term of task design in 3DVWs, meaning focused task design with authenticity and collaborative elements has a direct impact on learners’ engagement. technical and social initiations into a complex environment such as SL are important factors that have to be worked into the course design.
143
[3](2000–2024):Teaching affordance
[4](2000–2014):Pedagogical methods
¬ Method:
1. CMC mode: synchronic voice chat
2. Interaction mode: person-to-person (in real world simulation)
¬ Activities: opinion exchanging, presentation, roleplay (social identity)
¬ Focus: (i) affection on engagement, (ii) oral/aural communicative skills in the proficiency level e.g., workplace and conference meeting
Peterson, M (2012)
[Interactionalist, Affection]
Collaborative interaction are mainly contributed by dialogue containing peer-scaffolding focusing on lexis and correction under the affective factors of signal interest and positive politeness. Using task-based approach with 3DVWS in language learning forges social cohesion, intersubjectivity, and the consistent production of coherent target language output.
137
[1](2000–2024):Communication in 3DVWs
[3](2015–2024):Communication & Interaction
¬ Method:
1. CMC mode: synchronic text chat
2. Interaction mode: person-to-person
¬ Activities: game-based, problem-solving, role playing, free exploration, collaboration
¬ Focus: pragmatics on politeness and request strategies
Cooke-plagwitz, J (2008)
[Interactionalist, Affection]
3DVWs create collaborative learning. Such the approach provides students high engagement in a tangible way and abundant resources for language practicing. However, technological intelligence and sense of spatial knowledge are essential for learners to operate interface in virtual world in order to facilitate navigation through this virtual environment. Inconvenience of using 3DVWs in language classrooms might include classroom disorder caused by factors such as relative anonymity and insufficient school budget for providing 3D apparatus to educators.
134
[5](2000–2024): Interaction
[3](2000–2014):Learning affordance
¬ Method:
1. CMC mode: synchronic oral and text chat
2. Interaction mode: person-to-person (in authentic real world simulation)
¬ Activities: Role-playing (Social identity), free exploration, problem solving (real social interaction), integration of other teaching resources e.g., Moodle.
¬ Learning focus: (i) basic linguistic skills, (ii) intercultural communication
Lan, Y-J (2013)
[Interactionalist]
3WVWs promote the oral outputs and interpersonal conversation skills regarding the linguistic gains of actively interpersonal interactions and high frequency of students talking. The key factors include the authentic environments that enhance the L2 comprehension process, task completion with cognitive scaffolding for learners, and the emergent process of meaning-making among learners.
129
[4](2000–2014):Pedagogical approaches
[4](2015–2024):Learner’s cognition
¬ Method:
1. CMC mode:
2. Interaction mode: person-to-person, person-to-environment, person- environment-person
¬ Activities: Role-playing (social identity), problem solving (real social task)
¬ Focus: (i) basic linguistic skills, (ii) general communication skills
Lave, J., & Wenger, E. (1991)
Learning involves an individual process of acquiring knowledge and a social process that occurs within a specific social and cultural context. knowledge is constructed within a situation and applied through interactions with others and the environment. These interactions occur within a community of practice, which is composed of members who share common goals, beliefs, tools, and methods.
125
[6](2000–2020):Technological affordance
[1](2000–2014):Technological affordance
[5](2015–2024): 3DVWs as metaverse
Not Applied (Not empirical study)
Interactionalist and Affection are the major theoretical orientations that show the correlation between learners’ interaction and learning motivation in virtual worlds. Such a pattern reflects the importance of Situated learning (Lave & Wenger, 1991), which is one of the highly co-cited literature. Regarding learning methods and activities, synchronous verbal communication is the most commonly employed teaching approach. In contrast, non-synchronous communication appears in textual mode and is used to enhance learners' metacognition. Role-playing activities usually co-occur with the game-based approach in course design. Problem-solving and free exploration are also commonly adopted. As for learning focus, pragmatics is the primary concern, while intercultural communication and general basic linguistic skills are the second.
4.2.3 Less centralized components of the co-citation network
The results of SNA, as shown in Fig. 4a, also identified isolated clusters within the network but displayed a relatively low level of fragmentation. Studies in Stream 6 of the network for 2000–2024, i.e., technological affordance, had a relatively lower link strength of 31.88 on average compared to Stream 1, which had the highest link strength of 41.98 on average, i.e., communication in 3DVWs. However, Studies of Stream 6 still display a connection, with an average co-cited link of 2.69, compared to studies of Stream 6, with an average co-cited link of 2.79.
A closer inspection of the two research stages reveals detailed findings. Stream 1, between 2000 and 2014, is left in the periphery position, as shown in Fig. 5a, with a few average inking strengths, although it has the most core studies. However, the distribution in 2015–2024 changes: The 5th stream occupies a somewhat peripheral position within the intellectual structure, as shown in Fig. 5b. However, its average linking strength and co-citation frequencies do not show a diverge degradation from the other streams. Such phenomena indicate that the second stage of the core studies displays a closer linkage between the centralized clusters and fewer periphery ones. Such a finding can be further supported by the visualization of the intellectual structure shown in Fig. 5b, as it still has an intense connection with streams 4th and 1st. Specifically, the core studies of the 5th stream between 2015 and 2024 discuss 3DVWLL from the perspective of educational ecology and treat 3D environments as a metaverse in which language learning is a dynamic system (Larsen-Freeman & Cameron, 2008; Miskovska & Rebuschat, 2015). Usage-based and Interactionalist are major theoretical orientations. The core studies primarily employ role-playing and collaboration activities, with course designs focusing on syntactic, semantic, and discursive practices under the form-focused approach and language input hypothesis.
5. Discussion
This study extends prior research by examining the interplay between language learning theories and 3DVWLL, particularly integrating cognitive, psycholinguistic, and sociocultural perspectives into pedagogical frameworks and learner needs. Based on the results of DCA and SNA, the discussion further explores the implications of these findings and addresses the research questions.
5.1 On the core research issues within the 3DVWLL
A
Task design and social interaction play key roles in integrating divergent research issues. Even though complexities and individual variations might affect the outcomes, a proper task design involves affective enhancement (Dalgarno &Lee, 2010), social interaction (Lan, 2013), spatial cognition (Lee & Wong, 2014; Jauregi et al., 2011; Hew & Cheung, 2010), and communicative competence (Peterson, 2010). This finding concurs with that of Jauregui et al. (2011). 3DVWs enhance verbal interaction when learning tasks related to real-life activities with assessments of task outcomes. Liou (2012) claimed that a proper task design induces learners to seek meaning in exchange for task completion or tightly fuses into the teaching goals (Kuriscak & Luke, 2009). Collaborative learning involves learners’ interaction through the critical factor of discursive conversation structures, such as turn-taking among students (Deutschmann et al., 2009) or the interactional strategy used for politeness (Peterson, 2006). This issue represents a pedagogical goal supported by discursive structures of conversation. It drives social interaction forward with scaffolding features such as learner-center communication (Wahner et al., 2011), real-time CMC (Murray, 2000), activating or sharing knowledge (Delwiche, 2006; Lan et al., 2016), problem-solving orientation (Peterson, 2012), and variety of communicative modes (Cooke-plagwitz, 2008). The main reason collaborative learning is prominently featured in Fig. 2 may be associated with the task designs of previous research, which primarily aim to promote learning performance through learners’ participation patterns, such as split turns and direct addressing. For example, Jauregi et al. (2011) reported that orally communicative tasks through avatar-based interaction provide learners with a comfortable means of communicating with other avatars to complete outcome-oriented or process-oriented task types. Learners’ conversational strategies in discursive structures were related to collaboration (Peterson, 2006).
5.2 On the major research streams and connections between theories and implementation
The network between 2000 and 2024 resembles a well-established intellectual structure, as described in discernible networks (Wasserman & Faust, 1994; Scott, 1991). It illustrates the various influences of issues among agents of popularity rather than presenting randomly distributed research findings. The network contains identifiable clusters that share common research focuses, as indicated by the number of cited articles and representative documents. The six streams encompass the essential aspects of 3DVWLL, with significant and minor attention paid to various issues. These co-cited studies center on the negotiation of meaning, task design, spatial knowledge, and collaboration. Such the finding systematically corresponds to Fig. 2 regarding (i) task design being an essential element of Stratum 1, (ii) social interaction of Stratum 2, and (iii) collaborative learning of Stratum 3. Notably, Lave & Wenger (1991) is the monograph that addresses the theoretical content of situated learning, while the other highly cited studies belong to empirical studies.
The network exhibits hierarchical centralization, characterized by central and peripheral co-cited pairs, as well as various stream connections and densities. The highly converged area around Streams 2, 3, and 5 (i.e., learning and teaching affordance and interaction) implies that 3DVWLL literature considers learning and teaching as a two-sided phenomenon that mutually enhances each other’s significance regarding learners’ interaction in the sociocultural perspective (Henderson et al., 2012; Jauregi & Canto, 2012). This finding further echoes the results of DCA, as shown in Fig. 2: Social interaction serves as the pivot to integrate the other core issues in DCA. Streams 1 and 4, as well as pedagogical approaches, connect to the converged area in different ways. Studies of Stream 1, i.e., communication, are co-cited with Studies of Streams 3 and 5, indicating a pedagogical tendency. Research on communication in 3DVWLL considers learners’ interaction or teaching affordance. Central studies (Peterson, 2012; Collentine, 2011) recognize the importance of intercultural collaboration (Peterson, 2010; Zheng et al., 2009) when their primary framework concerns CMC in virtual worlds such as MMORPG. Stream 4, the pedagogical affordance, is closely connected to Streams 2 and 5 through a series of studies examining learners’ cognition (Lan et al., 2013) and course management (Monahan et al., 2008). The desolated Stream 6, the technological affordance, reflects a general conception in 3DVWLL literature: researchers care more about utilizing the apparatus at hand to solve the pedagogical problem rather than indulging in the technological advances in language learning research. Learners themselves also strive to participate in 3DVWLL courses. Jauregui et al. (2011: 94) report that even though 3DVW cannot provide facial expressions as Video-web communication does, students still value the former higher than the latter because it provides more learning possibilities.
The transition of research focus between the 2000–2014 network and 2015–2024 reveals sustained growth and evolution over time. Although teaching and learning affordances are essential in non-change streams, new elements constantly join the later network with increasing linking nodes and changes in stream content. The phase between 2010 and 2014 emphasizes the pedagogic dimension of comprehensible input and affect (Wehner et al., 2011; Jauregi et al., 2011; Liou, 2012), while the latter pays further concern to comprehensible output and learners’ cognition (Downey et al., 2012). Researchers of the early stage endeavor to build a virtual learning environment for fluent interaction, while researchers of the latter focus on learners’ learning cognition, such as deep learning (Hitosugi et al., 2014) and embodiment (Pasfield-Neofitou et al., 2015), meaningful language usage (Guy, 2010; Peterson 2006, 2010), and linguistic creativity (Dalgarno, 2010).
Central and less-centralized studies demonstrate the connections between theories and implementation, revealing potential future applications. First, the theoretical orientation beyond interactionalist and usage-based is encouraged to be explored. Recent studies have explored other theoretical possibilities, such as cognitive-based orientations (Song et al., 2023). 3DVWLL could further explore the interaction modes of the person-environment and person-object-person modes (cf. Lan et al., 2013). This research direction further substantiates Godwin-Jones’s (2023) findings on XR, specifically regarding the pedagogical strengths of virtual technology. Following this line of thought, problem-solving, and targeted exploration activities can further explore their pedagogical strength under various modes of interaction. Although the affordance of social-based exploration has been demonstrated, applying a game-based approach in 3DVWLL also warrants further exploration, especially regarding role-play learning activities. Moreover, 3DVWLL demonstrates the potential in specific linguistic areas, such as business or medical languages, i.e., language learning for specific purposes (LSP).
In a word, the identified research streams provide the following guiding principles for researchers and practitioners in research and course design:
1.
Pedagogical tasks should ensure that activities, such as role-playing and problem-solving, foster meaningful language output and negotiation of meaning.
2.
Collaborative learning should be scaffolded through structured interaction to deepen communicative engagement and linguistic practice.
3.
Multiple virtual technologies should be integrated to serve learning goals, prioritizing achieving learner immersion in social interaction that maintains alignment with spatial cognition and inherently human-embodied experience.
5.3 On the interdisciplinary connections between 3DVWLL and SLA
3DVWLL’s intellectual structure, different from SLA’s between 1997 and 2018 (Zhang, 2019), prioritizes technological implementation and integrates theories and frameworks from education and psychology disciplines. For example, stream 1 of the second phase addresses the practical issues of implementing virtual educational environments, such as technical requirements, student distraction, and adequate equipment. On the contrary, SLA research focused on linguistic representations (Biber et al., 2004), cognitive complexity, and task sequencing (Robinson, 2005).
Zhang’s (2019) bibliometric analysis of SLA research underwent the following changes. The early stage focuses on acquiring linguistic representations and cognitively ontogenetic factors, while the later research stage has increased technological Applications. First, early studies primarily focus on the four skills of listening, speaking, reading, and writing. The later stage discusses the influence of social communication and vocabulary learning, particularly in relation to fixed phrases and formulaic language. Individual differences have become a hot topic of the later stage of research, with a focus on motivation, learning strategies, aptitude, and language anxiety. Second, the early stage of theoretical orientation focuses on cognitive approaches, such as input processing theory, while the later stage emerges with the application of sociocultural theory. Later developments in SLA studies show the emergence of a growing connection between technology and language teaching.
The current study observes a converging development between the SLA and 3DVWLL intellectual structures over the past two decades, despite 3DVWLL and SLA exhibiting divergent educational and ecological profiles in terms of their research inclinations and theoretical pursuits. 3DVWLL has increasingly explored language learners’ cognitive development and grammatical knowledge, e.g., Chen (2016), while SLA seeks to complement sociocultural and technology-assisted trajectories (Larsen-Freeman, 2018). As shown in Streams 4 and 5 of Table 4b, the later stage of core studies developed a research focus on the research topics, including actual language output (Cheng, 2010; Lan et al., 2013; Zheng et al., 2009), which had been the research traditions of SLA core studies. Therefore, the answer to RQ3 is clear: Research integrating technology as a component in language learning does not significantly diverge from SLA intellectual structure, particularly in its philosophical and theoretical aspects (Thorne & Smith, 2011), even though it originated from different ontological roots. The recent development of these two fields addresses several key points, and both fields adopt different perspectives in understanding the essence of language learning. The notion of affordance, as demonstrated in the results of SNA (cf. Tables 4a and 4b), plays a key role during the convergence of such a trajectory. That is, the two fields endeavor to offer the learners the maximum affordance by utilizing 3DVWs as a pedagogical resource (Lippman & Matthews, 2020). Figure 7 summarizes the phenomenon.
Fig. 7
The developmental trajectory of 3DVWLL and SLA intellectual structures.
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6. Conclusion
This study demonstrates 3DVWLL as an evolving discipline with significant potential for growth, with similar observations regarding its dynamic complex ecology noted in prior studies in the SLA field. The findings provide norms for practitioners and researchers to evaluate pedagogical factors in course designs that integrate 3DVWs as a language resource or modeling tool. That is, the core studies represent a network of disciplinary knowledge that addresses substantial pedagogical implications. The co-citation analysis synthesizes the 3DVWLL characteristics reported in previous systematic works, focusing on their affordance rather than differences (Colpaert, 2010). The network uncovers latent scholarly communication on linking core topics, revealing an intellectual network containing interconnected research streams that support the claims of the complex dynamic systems model of CALL (Marek & Wu, 2014). This model suggests that technology-assisted language learning should be considered an educational ecology that assembles interconnected subsystems. Moreover, the dynamic complexity of ecology encourages emerging research issues, e.g., XR-based interaction. In a word, the intellectual structure of 3DVWLL derives the following implementing principles for researchers and practitioners:
1.
Task design in 3DVWs should properly leverage spatial features to enhance learners’ emotional involvement, supported by simulated real-life activities and outcome-based assessments.
2.
Learning activities in social interaction, such as role-playing, problem-solving, and collaborative tasks, should aim to promote learners’ communication and interaction strategies and foster meaningful language output.
3.
Virtual environments must align with learners’ spatial embodiment and enhance immersion and collaboration with intuitive and effective interactions.
The 3DVWLL pitfalls mentioned above are explained in this study. Dalgarno & Lee (2010) and Pasfield-Neofitou et al. (2015) claim that the design of tasks must align with human spatial cognition and extended cognition in order to leverage the strengths of virtual technology in language education, e.g., maintaining representational fidelity and establishing learner interaction to secure users’ sense of presence and co-presence in the virtual world. The oft-discussed issue also receives a new perspective of explanation. The connectedness between CMC and social interaction suggests that analyzing CMC should include nonverbal conversational strategies (Lan et al., 2013).
This study faces the following constraints. First, the interdisciplinary comparison was limited to 3DVWLL and SLA, and there was no detailed examination of the intellectual structure of 3DVWLL in other fields, such as computer science and MALL. Second, the methodology has its flaws. Most index studies were procured from prior systematic reviews, and the selection of newly added index studies relied predominantly on researchers’ manual judgment. Researchers employed a conservative and cautious approach in this process, which may have led to the potential omission of critical studies. Future studies could investigate the level of communication required by task design when virtual technology overcomes the limitations in 3DVWs, such as the insufficiency of facial expressions or gestures of avatars compared to voice and text chat in expressing meanings (Wang et al., 2015; Wigham & Chanier, 2013). Situated learning (Lave & Wenger, 1991) warrants future research to apply 3DVWs in the following directions: To improve learning outcomes for individuals with learning difficulties and intellectual disabilities, to enhance extracurricular classroom experiences, and to train teachers on utilizing virtual technology in course design (Chen et al., 2010; Jarmon et al., 2009). The central and peripheral core studies provide a foundation for future research to explore the integration of extended and argumentative reality into 3DVWLL, facilitating further in-depth and nuanced learning processes and more agile and productive teaching strategies.
Data Availability
The datasets generated during and/or analyzed during the current study are available from the corresponding author on reasonable request.
A
Author Contribution
Chienpang Wang primarily conducted the literature search and organized the subsequent data. He was also responsible for writing key sections of the manuscript, including the introduction, literature review, theoretical analysis, results explanation, discussion, and conclusion.Zhangzhi Yin and Ruyi Ping focused on processing the literature data and conducting statistical analyses to support the research.Xiaozhou Song contributed to the literature search and data arrangement and wrote the discussion section. She also served as the corresponding author, overseeing the overall submission process.
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Total words in MS: 10197
Total words in Title: 19
Total words in Abstract: 278
Total Keyword count: 5
Total Images in MS: 9
Total Tables in MS: 7
Total Reference count: 116