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["Table 2: Intervention and Control Characteristics, Outcomes, Follow-up Time Points and Key Findings for Studies Investigating the Effects of Active Video Games"]
["Authors & Year","Interventions","Intervention Intensity & Duration","All Outcomes ","Follow-up Time Points","Key Findings","Weight-related Outcomes","Between Group Mean Difference","P-Value*"]
[{"$nulls":7},"(95% CI)"]
["Adamo et al., 2010","1) GameBike - interactive video game and stationary cycling","Twice weekly 60-minute sessions for 10 weeks","1) Exercise adherence and behaviour","Post treatment","- The music group attended a statistically significantly higher percentage of sessions compared to the video game group (92 vs. 86, p<0.05)","BMI (kg/m2)",-3.9,0.3]
[{"$nulls":3},"2) Aerobic fitness",null,"- Minutes spent at vigorous intensity (24.9 ± 20 vs. 13.7 ± 12.8, p<0.05) and average distance (km) pedalled per session (12.5 ± 2.8 vs. 10.2 ± 2.2, p<0.05) were statistically significantly greater in the music group",null," (-11.1, 3.3)"]
[null,"2) Stationary cycling to music",null,"3) Body composition",null,"- No difference in all other outcomes between groups","BMI percentile",-0.3,0.74]
[{"$nulls":3},"4) Metabolic profile",null,"- Both groups had a statistically significant reduction in peak HR, an improvement in peak workload and a reduction in time to exhaustion from pre to post intervention (p<0.05)",null," (-1.89, 1.29)"]
[{"$nulls":3},"5) Diet ",null,null,"Body weight (kg)",-13.1,0.15]
[{"$nulls":7},"(-30.52, 4.32)"]
[{"$nulls":6},"WC (cm)",-4.3,0.53]
[{"$nulls":7},"(-16.46, 7.86)"]
[{"$nulls":6},"% BF",1.4,0.72]
[{"$nulls":7},"(-6.24, 9.04)"]
["Maddison et al., 2011","1) Active video games","Children were encouraged to play for 60 minutes most days of the week, for a period of 24 weeks","1)Weight","12 and 24 weeks","At 24 weeks, statistically significantly more children in the intervention group than the control group had:","BMI (kg/m2)",-0.24,0.02]
[{"$nulls":3},"2) BMI",null,"- decreased their BMI (-0.24, p=0.02), BMI z-score (-0.06, p=0.04), BF % (-0.83, p=0.02) and body weight (-0.72, p=0.02)",null,"(-0.44, -0.04)"]
[null,"2) Sedentary video games",null,"3) BMI z-score,",null,"- increased average daily time of active video game play (10.03, p=0.0001)"]
[{"$nulls":3},"4) % BF"]
[{"$nulls":3},"5) WC",null,"- No difference in all other outcomes between groups"]
[{"$nulls":3},"6) PA",null,null,"BMI z-score",-0.06,0.03]
[{"$nulls":3},"7) Cardiorespiratory fitness",{"$nulls":3},"(-0.12, -0.03)"]
[{"$nulls":3},"8) Video game play",null,null,"Body weight (kg)",-0.72,0.02]
[{"$nulls":3},"9) Food snacking",{"$nulls":3},"(-1.33, -0.10)"]
[{"$nulls":6},"WC (cm)",-1.21,0.22]
[{"$nulls":7},"(-2.45, 0.03)"]
[{"$nulls":6},"% BF",-0.83,0.02]
[{"$nulls":7},"(-1.54, -0.12)"]
["Staiano et al., 2017","1) Group-based dance exergaming","Three 1-hour sessions per week for 12 weeks","1) Body composition:","Within 2.5 weeks post-intervention","- There were no statistically significant group differences in any body composition or cardiovascular risk factor outcome","BMI z-score",-0.01,0.74]
[{"$nulls":3},"BMI percentile, BMI z-score, WC, % BF, regional BF, visceral and subcutaneous abdominal adiposity",{"$nulls":3},"(-0.069, 0.049)"]
[null,"2) Self-directed care control condition",null,"2) Cardiovascular risk factors"]
[{"$nulls":6},"BMI percentile",-0.02,0.51]
[{"$nulls":7},"(-0.78, 0.39)"]
[]
[{"$nulls":6},"WC (cm)","-0.04 (-3.37, 3.29)",0.98]
[{"$nulls":6},"% BF","-0.3 (-1.28, 0.68)",0.55]
["Trost et al., 2014","1) Paediatric weight management programme plus active video gaming","16 weeks","1) Daily moderate-to-vigorous and vigorous PA","8 and 16 weeks","- At week 16, compared to the programme only group, the programme plus active video gaming group had statistically significant increases in moderate-to-vigorous (8.0, p=0.04) and vigorous (3.1, p=0.02) PA","BMI-z score","-0.16 (-0.19, -0.13)","<0.001"]
[{"$nulls":3},"2) % overweight"]
[null,"2) Programme only ","Intensity not stated","3) BMI z-score",null,"- At week 16, both groups had statistically significant reductions in % overweight and BMI z-score but the programme plus active gaming group had statistically significantly greater reductions (−10.9, p=0.02),(−0.25, p<0.001)"]
["Wagener et al., 2012","1) Group dance-based exergaming programme","3 sessions a week for 10 weeks:","1) BMI z-scores","10 weeks","- Compared with control group, participants in the dance-based exergaming group statistically significantly increased in self-reported perceived competence to exercise","BMI-z score","0.01 (-0.12, 0.13)",0.87]
[null,null,"1st session: 40 minutes","2) Self-reported psychological adjustment and perceived competence to exercise",null,"- Maternal report of adolescent externalizing and internalizing symptomatology also decreased from baseline to end-of-treatment"]
[null,"2) Wait-list control group","2nd and 3rd session: 75 minutes each","3) Maternal reported adolescent psychological adjustment",null,"- No differences in BMI z-score within or between conditions"]
["*P-values in bold are statistically significant at 5% significance level "]